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WANTED!: someone to modify grenade animations.


arcane20

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Ok,

So as some of you may know I've been working on a pretty large mod at the minute called see your weapons (see poster). But there's 1 thing that still urks me more than anything. The grenades and the pistol slots are in the same area. I don't like this at all. I have 3 routes I can take:

  1. Deal with the clipping
  2. make it so you can't equip a pistol and a grenade at the same time
  3. Get someone to move the grenade for me.

Though I can animate quite well I can't import/export animations very well in 3ds max nor am I sure which file actually controls the position of the grenade. So I need either a 3ds max user who has exported animations succesfully to either give me a quick run down or a blender user to do it for me. If you can do this let me know ASAP. Credit will be given or you can upload it seperately as long as it gets done I really don't mind.

 

Screenshots of the problem:

http://www.fallout3nexus.com/downloads/images/16570-1-1312799858.jpghttp://www.fallout3nexus.com/downloads/images/16570-2-1312799859.jpg

 

Thanks in advance.

 

 

 

EDIT: I've found that kenkuro has already moved the pistol for his holster mod and though there's quite some clipping with power armor as such. I think I'll this will require his animations for this mod

Edited by arcane20
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The 1gtequip/Unequip/holster animations should specify which bone they parent the grenade to in their text keys (in lines like 'prn: Bip01 Pelvis' followed by 'Attach'). You should be able to change those fairly easily, I would think.*

 

*speculation

 

 

That is a lot of help. I now have something to work with at least.

http://www.fallout3nexus.com/downloads/images/16570-1-1312855781.jpg

Kudos to you.

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