vivanto Posted August 9, 2011 Share Posted August 9, 2011 (edited) I've been working on creating the first concept art version of the Midwestern Power Armor, which I find a lot more appealing than the later and final ones. I don't want some ugly work done tough, so instead of relying on my own mediocre texturing skills, I'm asking for the help of someone more experienced than I am in doing that part. Most of the modeling is done, the helmet and a few meshes need to be lodified in the final, but I can finish that up easily, and the hd helmet is good for baking normals. Same goes for UVW mapping, the non-hd parts are already done, will do the missing ones as well on the final low-res meshes. Screenies below. http://img703.imageshack.us/img703/9401/helmetscene.th.jpg http://img703.imageshack.us/img703/4408/armorc.th.jpg http://images3.wikia.nocookie.net/__cb20061209203952/fallout/images/thumb/c/c1/BOSARM~2.JPG/140px-BOSARM~2.JPG Edited August 9, 2011 by vivanto Link to comment Share on other sites More sharing options...
arcane20 Posted August 9, 2011 Share Posted August 9, 2011 Looks freaking awesome man. Sounds like a lot of work though. If I wew you. Just make/find a seamless material for the metal parts and the same for the fabric. Bake the materials and the bump maps to a new texture add some scuffs marks and chips in gimp/photoshop export to .dds. You won't need any alpha for the diffuse. Just set the alpha channel to dark grey for the bump map on the metallic parts. Export dump it in the geck and you're done. I actually recommend doing this yourself so you can learn. Just keep trying until you've got something you love. Link to comment Share on other sites More sharing options...
vivanto Posted August 9, 2011 Author Share Posted August 9, 2011 (edited) I know how to do the texturing, I'm just a creative dead-end when it comes to drawing them. I used to bake textures that way all the time, and they always look terrible either way, unless you do as much post-work on them that you could've just done it in PS from scratch. No matter how the mesh looks like if the textures are bad, and I've seen some very talented artists on the nexus. ;) Anyway, I was working on texturing it as well, I just know that it won't be good enough. Rigged it up to see how it looks with the gamebryo renderer, still needs a lot to do, might eventually work out after all.http://img194.imageshack.us/img194/5633/testrun1.th.jpg Edited August 9, 2011 by vivanto Link to comment Share on other sites More sharing options...
Moraelin Posted August 9, 2011 Share Posted August 9, 2011 Looks like some pretty awesome armour, if you ask me. Link to comment Share on other sites More sharing options...
Recommended Posts