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nif shows in nifskope, but not GECK.


Raphial

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I've just started modding for Fallout3, after being inspired by so many great modders out there.

 

Yes, this is my first forum post, but i've been lurking around for months.

 

Anywho, i have an issue. I found a nice wolf mod that I modified a good bit and made it my own using 3DS Max using Niftools to import/export. I also got it working properly (I believe) in NifSkope, after following some tutorials I found (Again, I am a novice, but learning).

 

My issue here is that I know it's at least compatible with GECK because it no longer makes it crash (Oblivion mods + GECK = no go. We all know this); however, my mesh/object head does not show in GECK. Only thing that shows is the plane texture, which leads me to believe it's trying to load the mesh, it just can't properly.

 

I'm going to post up an image of my NifSkope window for help.

 

http://i68.photobucket.com/albums/i30/Raphial/NifSkopeRaphial.png

 

Thanks guys.

~R

 

EDIT: I got the model working in GECK and NifSkope the way I want, however, i cannot seem to get the item to work in game. It just doesn't appear. Any suggestions?

Edited by Raphial
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It'd be nice if someone helped?

 

Edit: This is becoming more than frustrating. My model lost its texture; it won't go back the way it was; the bones are mysteriously gone now; and I can't get it to work in Geck.

 

I would seriously appreciate it if someone helped. >.>

Edited by Raphial
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