jackbamm Posted August 9, 2011 Share Posted August 9, 2011 So this one is a real b****. Im trying to get the Bionic Eyes implant from "Project Nevada", yet the flipping box isnt where its supposed to be. So as any person i made a new character, used TMM (or whatever it was) and got there. The implant was where it should be, so i snapped the code. Now the only problem is that i cant add the flipping item to my inventory. It gives me that usual Playadditem fault.. (Note: Normal items dont work either... Huh..) Code of it120075bbProject Nevada Cyberware is the 12th mod on my list to load. Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted August 9, 2011 Share Posted August 9, 2011 You're using decimal, not hex. Hex goes 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F -> 11, 12, 13 etc. Link to comment Share on other sites More sharing options...
jackbamm Posted August 9, 2011 Author Share Posted August 9, 2011 You're using decimal, not hex. Hex goes 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F -> 11, 12, 13 etc. O.OO.OO.OO.oPlease explain further, keep in mind i am a TOTAL console noob.. So i have to write AB? Link to comment Share on other sites More sharing options...
davidlallen Posted August 9, 2011 Share Posted August 9, 2011 If this mod is the 12th to load, you need to write 12 in base 16, which is "0c". So write "0c0075bb". But, you have written that you cannot use additem to add normal items either, which seems odd. Can you confirm whether using "0c" works? Link to comment Share on other sites More sharing options...
jackbamm Posted August 9, 2011 Author Share Posted August 9, 2011 (edited) I wrote "Player.additem 0c0075bb 1", it gives me the compiled script excuse agn...EDIT: Actually it is number 18.. But it says "12" in the mod indexMight also be that the implant is not under Project Nevada Cyberware (which it should, i think) but maybe under Project Nevada equipment.. Edited August 9, 2011 by jackbamm Link to comment Share on other sites More sharing options...
schlangster Posted August 9, 2011 Share Posted August 9, 2011 (edited) The actual FormID of that implant is XX001951. I don't know if addItem works with references as well. But rather try this:Enter 'coc PNxTestroom' in the console. It'll teleport you to a room that contains most if not all added items. In the corner is a box with all implants inside, so just take it from there. Then teleport back to the real world with 'coc Goodsprings'. Edited August 9, 2011 by schlangster Link to comment Share on other sites More sharing options...
jackbamm Posted August 9, 2011 Author Share Posted August 9, 2011 The actual FormID of that implant is XX001951. I don't know if addItem works with references as well. But rather try this:Enter 'coc PNxTestroom' in the console. It'll teleport you to a room that contains most if not all added items. In the corner is a box with all implants inside, so just take it from there. Then teleport back to the real world with 'coc Goodsprings'. Mate, thank you so much. That Implant is the one i craved the most. Project Nevada is damn cool! Link to comment Share on other sites More sharing options...
Yakman1968 Posted August 10, 2011 Share Posted August 10, 2011 If your running NVSE drop the item on the ground, open the console then left click your mouse on the item & type GBO that will bring up the items code. Then just do player.additem "code" 1 or how ever many you want. Just dont do what i do all the time & forget to add how many you want. Usally ends up with me swearing at my PC for being stupid. ;( Link to comment Share on other sites More sharing options...
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