Urwy Posted August 9, 2011 Share Posted August 9, 2011 (edited) Alright, so i've started my first attempt to model a new gun. :happy: The idea is to create a sort of homemade laser/plasma blaster out of a pile of junk and a shotgun that lobs the SEC itself which would act as a sort of miniature pulse grenade. and since an SEC consist of 3 'batteries' it provides 3 shots with a small radius of splash damage.The gun requires you to load the SEC's as you would a shell in a single shotgun.Now my question is: Is it possible to replace the shotgun shell in the default animation with a SEC? so that would be loaded into the breach. And if it's possible how? a setting in the GECK? (i'm not that familiar with the geck yet :( ) EDIT:QUESTION ANSWEREDBut any additional hints are always welcome ;)As far as I know the shell that's loaded into the gun is part of the gun mesh. It was this way in Fallout 3 so I think it would be the same for NV. Edited August 10, 2011 by Urwy Link to comment Share on other sites More sharing options...
SpeedyB64 Posted August 10, 2011 Share Posted August 10, 2011 As far as I know the shell that's loaded into the gun is part of the gun mesh. It was this way in Fallout 3 so I think it would be the same for NV. Link to comment Share on other sites More sharing options...
Urwy Posted August 10, 2011 Author Share Posted August 10, 2011 As far as I know the shell that's loaded into the gun is part of the gun mesh. It was this way in Fallout 3 so I think it would be the same for NV. Ah, I was afraid it would be something like that :( But all the more reason for me to get to know blender a little better, as i can't really seem to understand it :confused: Thanks for the reply though! now i know where to look for a solution :) Cheers! :thumbsup: Link to comment Share on other sites More sharing options...
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