BigJake5613 Posted August 10, 2011 Share Posted August 10, 2011 Ok well I have searched everywhere for this and still haven't found an answer to my question. And last time i posted it on the forums it never got answered. So here we go again. I would like to make the literal size of an explosion bigger. Not the damage it puts out but the size of it. For example, the tesla cannon effect when it hits the ground. It makes kind of a electric ball. I would like to make that electric ball effect into like an atomic bomb sized explosion. There was a mod that did this in FO3. I believe it was called the Cube. And at the end it rewarded you with experimental weapons and one of them was a rocket launcher that launched actual nuke sized bombs that were a scaled up version of the tesla cannon impact. Anyways I am relatively new at modding and have made some semi working modded weapons. Sorry if this is a stupid question. Thanks Link to comment Share on other sites More sharing options...
Glenstorm Posted August 10, 2011 Share Posted August 10, 2011 Ok well I have searched everywhere for this and still haven't found an answer to my question. And last time i posted it on the forums it never got answered. So here we go again. I would like to make the literal size of an explosion bigger. Not the damage it puts out but the size of it. For example, the tesla cannon effect when it hits the ground. It makes kind of a electric ball. I would like to make that electric ball effect into like an atomic bomb sized explosion. There was a mod that did this in FO3. I believe it was called the Cube. And at the end it rewarded you with experimental weapons and one of them was a rocket launcher that launched actual nuke sized bombs that were a scaled up version of the tesla cannon impact. Anyways I am relatively new at modding and have made some semi working modded weapons. Sorry if this is a stupid question. Thanks I don't recall a tesla explosion but I haven't played for a while. For an explosion, there would be a PlaceAtMe <explosion> somewhere in a script, replace that with ref expl; set expl to PlaceAtMe <explosion>expl.setScale 50; This would make the explosion 50 times bigger. I've tried this one before and it worked. Link to comment Share on other sites More sharing options...
BigJake5613 Posted August 10, 2011 Author Share Posted August 10, 2011 Thanks man. I will check if it works. (probably will). Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted August 10, 2011 Share Posted August 10, 2011 A somewhat more straightforward way would be to just find Explosions in the GECK and change the radius on one? If you change the Editor ID as well, it'll create a new one. Link to comment Share on other sites More sharing options...
Glenstorm Posted August 10, 2011 Share Posted August 10, 2011 A somewhat more straightforward way would be to just find Explosions in the GECK and change the radius on one? If you change the Editor ID as well, it'll create a new one. That just increases the explosion radius. You could increase the radius of the incinerator explosion enough to set you on fire a mile away, and still the effect played would be the same size as before (the fire burst) although you would catch on fire according to the radius of the explosion. The question here is how to increase the size of the effect itself. Increasing the size of the effect (probably) has no effect on the actual explosion. Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted August 10, 2011 Share Posted August 10, 2011 Er, no, that's entirely wrong. It's easy to prove so; Missiles and HE Missiles use the same explosion art, but HE missiles have a noticably wider area. Try it yourself- make an explosion using ExplosionGeneric with radius 1. Link to comment Share on other sites More sharing options...
Glenstorm Posted August 10, 2011 Share Posted August 10, 2011 Er, no, that's entirely wrong. It's easy to prove so; Missiles and HE Missiles use the same explosion art, but HE missiles have a noticably wider area. Try it yourself- make an explosion using ExplosionGeneric with radius 1. I just tested this and you're right. It does affect it. My bad. Link to comment Share on other sites More sharing options...
rjhelms84 Posted August 10, 2011 Share Posted August 10, 2011 you just got owned by a talking toaster! :facepalm: :hurr: Link to comment Share on other sites More sharing options...
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