Ellixen Posted August 10, 2011 Share Posted August 10, 2011 (edited) Hello, I'm having some trouble with the helmet for my mod, basically the helmet goes around the ears instead of covering them and I was wondering if there was any way to get the helmet in the game w/o the ears getting removed with the hair. I'm using blender 2.49 fyi. Also just an off topic problem, in blender I made the mesh in pieces, but then joined them as one mesh. In nifskope, they come out as tons of nitristrips; is there any way to get them to be just one nitristrip (they do all use the same texture file). One final thing though, even though I faced my model same direction, same height and placing as an ingame helmet, I find myself having to manually move and rotate the object in nifskope otherwise it appears way off on the character in game. If there's anyone out there that can help, it would be much appreciated. Thank you. Edit: I fixed the nitristrips problem, it occurs when you make multiple materials for the mesh, since they all use the same texture i just turned it into one material and it removed all the extra nitristrips. I still need help with the ears and as to why I need to rotate the mesh even though it's in position in blender. Edited August 10, 2011 by Ellixen Link to comment Share on other sites More sharing options...
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