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Make your own console commands


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Hey if theres any1 out there that could help me with making your own console commands or editing them using obse i just started making mods and not rely good yet.

You can make OBSE plugins (plugins for OBSE, not mods using OBSE), and those can add new console commands.

 

You need a reliable knowledge of C++ and Oblivion scripting however.

 

Take a look at src/obse_plugin_example (in the OBSE zip file), that is an example of an OBSE plugin.

 

If you're interested, ask around here

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yea thanx tibixe thats what i ment and im trying to find out how to do them so if you could help thanx

Things you need:

  1. C++ knowledge (not just the syntax :) )
  2. Microsoft Visual C++ 2005 Express Edition (you can download it for free)

You should really take a look src/obse_plugin_example, it's a plugin which adds a console command which prints "plugintest running". If you don't understand what is there, ask in the OBSE thread.

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yea thanx tibixe thats what i ment and im trying to find out how to do them so if you could help thanx

Things you need:

  1. C++ knowledge (not just the syntax :) )
  2. Microsoft Visual C++ 2005 Express Edition (you can download it for free)

You should really take a look src/obse_plugin_example, it's a plugin which adds a console command which prints "plugintest running". If you don't understand what is there, ask in the OBSE thread.

WTF. Get an opensource, free C++ compiler. Screw the Microsoft-crap. Especially their "lite" versions. Really...

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WTF. Get an opensource, free C++ compiler. Screw the Microsoft-crap. Especially their "lite" versions. Really...

I didn't suggest using MSVC as the C++ compiler.

 

OBSE is compiled with MSVC. OBSE has a common library which is compiled with MSVC (and contains Windows-specific stuff, like DirectX). The OBSE headers contain low-level code and are tested for MSVC. So you probably want to use MSVC for OBSE plugins.

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I didn't suggest using MSVC as the C++ compiler.

 

OBSE is compiled with MSVC. OBSE has a common library which is compiled with MSVC (and contains Windows-specific stuff, like DirectX). The OBSE headers contain low-level code and are tested for MSVC. So you probably want to use MSVC for OBSE plugins.

Ah. Fair enough. Thanks for clarifying.

 

Ha, you've given me blood on my teeth - now I feel forced to write a plugin and compile it with an opensource compiler ;)

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