kagstrom2100 Posted August 11, 2011 Share Posted August 11, 2011 Hey, i got a problem with Geck. So i'm making a new mod and for the first time i'm using custom made textures ( Remade textures from the New Vegas vanilla textures ) i have done everything in Nifscope and that so i wan't to import it into geck, but i want to make it so that i can send the textures with the .esp when i upload the mod. So i made a folder named Vault 32 ( in the \Data\ folder ) and i activated the archive invalidator that came with FOMM, then i put the mesh and textures in this file path: \Data\Vault x\vault slide door\ Now i made a new door in geck and went over and try to add my mesh to geck but when i do it just says "Invalid directory". I have tried to put the mesh in the main fallout mesh folder then it works perfect, but i don't wan't to send all the main mesh and textures, just the one for my mod. Thanx fro any help on this kagstrom2100 Link to comment Share on other sites More sharing options...
micalov Posted August 11, 2011 Share Posted August 11, 2011 They HAVE to be in the mesh/texture folders just create a sub directory for them ie textures/mykoolmod/awesometexture.dds ect. Link to comment Share on other sites More sharing options...
kagstrom2100 Posted August 11, 2011 Author Share Posted August 11, 2011 They HAVE to be in the mesh/texture folders just create a sub directory for them ie textures/mykoolmod/awesometexture.dds ect. Ya but then i can't send them with the mod? the player have to have archive invalidator for it to work :/ Link to comment Share on other sites More sharing options...
kagstrom2100 Posted August 13, 2011 Author Share Posted August 13, 2011 Bump Link to comment Share on other sites More sharing options...
scrivener07 Posted August 13, 2011 Share Posted August 13, 2011 Do what micalov says Ya but then i can't send them with the mod? ??? the player have to have archive invalidator for it to work :/duh. this is common practice Link to comment Share on other sites More sharing options...
kagstrom2100 Posted August 13, 2011 Author Share Posted August 13, 2011 Do what micalov says Ya but then i can't send them with the mod? ??? the player have to have archive invalidator for it to work :/duh. this is common practice But i have seen some mods use a .bsa file outside the textures ( or any other fallout folder ) Link to comment Share on other sites More sharing options...
scrivener07 Posted August 13, 2011 Share Posted August 13, 2011 iirc the files packaged inside those .bsa file mods retain the same file structure we are advising you to use. the .bsa file is like a .zip, .7z , .rar, etc (sort of). Same goes for the games default bsa files, these also hold the same file structures that must be reflected in the games data folder. Link to comment Share on other sites More sharing options...
kagstrom2100 Posted August 14, 2011 Author Share Posted August 14, 2011 iirc the files packaged inside those .bsa file mods retain the same file structure we are advising you to use. the .bsa file is like a .zip, .7z , .rar, etc (sort of). Same goes for the games default bsa files, these also hold the same file structures that must be reflected in the games data folder. Yes i know that but that dose't answer my question :-/ Link to comment Share on other sites More sharing options...
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