Abusive Posted August 11, 2011 Share Posted August 11, 2011 I have used ozmo's high resolution normal maps for the body, but the head uses a different texture so it didn't line up right. Though I have the skin done, I'd like someone to make a super oily one. Or if someone could point me to a tutorial on how to fix the normal maps to have an alpha channel, and how to make it extremely oiled I'd be very grateful!! Link to comment Share on other sites More sharing options...
JDGameArt Posted August 12, 2011 Share Posted August 12, 2011 I'm not sure what "paint" software you use, but this is how you can do it yourself. First open up the current body texture's normal map, then go it it's alpha channel. Up by the neck area we need to pull what ever gray-scale shade is in that area to match up with the lower part of the head mesh. Photoshop has the eye-dropper tool hopefully you have that or something similar. Once we know what shade it is, now open up the head textures normal map then go to it's alpha channel. Starting from the bottom of the texture you can hand paint, or use what ever tool seems to work and make a gradient from the bottom of the neck area up to the mid neck area or where ever you want to stop. (white is max shiny, black is no shine) Just make sure the transition is smooth. Save the file in DXT5 format. If you want to go nuts you can also change the .nif's "gloss" level in NifScope. This is under NiMaterialProperty. Most skin is 5-15, you can try 30-60. If nothing else its a good idea to make sure the material properties from body to head are the same anyway. Link to comment Share on other sites More sharing options...
Abusive Posted August 12, 2011 Author Share Posted August 12, 2011 Thanks, I did some research on my own a bit and fixed it to be somewhat shiny. I had no idea you could mess with the properties in nifskope. Which is the better program for editing the alpha channels? I've got gimp and Photoshop CS5.1 Extended. Link to comment Share on other sites More sharing options...
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