Kalizar Posted August 12, 2011 Share Posted August 12, 2011 I've been working on a mod that adds in a quest that manages it so that if the NPCs that own taverns are killed, you gain ownership of those taverns. So I've run into this snag: For some strange reason, whenever I commit an undetected murder, I am still charged with 1000 bounty. I am sneaking 100%, and the sneak attacks have killed the NPC. In other words, under normal circumstances, I should not get charged. If you can't solve my problem directly, then could anyone with the knowledge at least point me to how this is handled in any scripting? I know that my mod's scripting does not affect crime in any way, but it's weird because when I test it it does. Link to comment Share on other sites More sharing options...
GreatLucifer Posted August 14, 2011 Share Posted August 14, 2011 I'm gonna have a wild guess and say the NPC you killed is a guard (in one way or another). Guards always give a 1000 bounty, detected or not. Link to comment Share on other sites More sharing options...
Recommended Posts