piplynx Posted August 12, 2011 Share Posted August 12, 2011 I was wondering if it would be possible to make it so a hit to a limb as opposed to the head or torso, could have a separate critical chance? The head is mostly vital, so it'd be a lot easier to crit somebody. Limbs have major arteries and that's it. Is there a way to make it so, a leg would be like....3% chance to crit, and the head could be 12%? Link to comment Share on other sites More sharing options...
hadoumastery Posted August 13, 2011 Share Posted August 13, 2011 Ok... so this is a possible mod. But can it be done easily? No. This would be difficult to do I believe it may even require a script on the basis that I only know of a few ways to modify critical chance. However... when I think more about it, it could be done by adding data sort of similar to the "Sniper" perk. Except instead of hit chance, you use the critical hit modifier... This may be a good addition to go with my advanced traits mod. I'll take a look in the geck and see if it's possible. Link to comment Share on other sites More sharing options...
hadoumastery Posted August 13, 2011 Share Posted August 13, 2011 (edited) Ok, this is possible but so far as I know, only by modifying the base value at a max of 5% with 10 luck. And by taking a trait making headshots get +12.5% however also making a negative 2.5% on all other areas (also done by trait). So, it can be done. But to work the way I think you would want it. You need a script. And I fail at scripts. But I will release this mod under my already existing mod as an optional. Link to mod: http://www.newvegasnexus.com/downloads/file.php?id=43235 -Note that the -2.5% also counts for the head so the total amount given for headshots is really only 10%. Edited August 13, 2011 by hadoumastery Link to comment Share on other sites More sharing options...
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