Andy12798 Posted August 12, 2011 Share Posted August 12, 2011 So basically, i'm making a mod which adds a city and land into a new worldspace. But i've done it with one master .esm which is just the land and regions. Then I made a second .esp with just the buildings and cave entrances and so on, but now I've come to making the interiors, I can add static objects and change the land and all, but when I try and connect two doors together they disappear in game. I can place them and see them in game as long as they aren't teleporting anywhere, but as soon as i connect them they just disappear completely, any help to fix this would be helpful! I am a fairly confident modder with a fairly advanced understanding of the CS. Thanks in advance. Link to comment Share on other sites More sharing options...
XxPockieNinjaxX Posted August 13, 2011 Share Posted August 13, 2011 (edited) Well im not the best modder but...could the problem be with how u connect the doors ..let me better explain "Like im not sure as I'v never made a teleport doors but is there another way to connect them or could this problem be from some how not attaching/ making them stable to the "house,building or ect." and if not maybe its somthing to do with a conflict in the world space that your putting them in "example" they would work if u put them in a normal van. building but when u put them in a building u made via mod or user wont work..Maybe you could try checking to see if this is the case? ... Im sorry I was not able to help any more than this and I hope truly something I'v said can help you. =) Good luck and my best wish's Edited August 13, 2011 by XxPockieNinjaxX Link to comment Share on other sites More sharing options...
Andy12798 Posted August 13, 2011 Author Share Posted August 13, 2011 i was thinking that too actually at one point! But then I made a cell which was just a duplicate of Weynon Priory, and tried to connect a door into it but even that one disappeared. Oh and for some reason the doors won't even connect to a cell which was already in vanilla oblivion :s Thanks anyway :) Link to comment Share on other sites More sharing options...
Andy12798 Posted August 13, 2011 Author Share Posted August 13, 2011 Actually my problem was solved when I merged the .esp which had the cities and the .esm with the landscape. I don't know whether that was the actual solution or what :L Link to comment Share on other sites More sharing options...
Balakirev Posted August 13, 2011 Share Posted August 13, 2011 Did you make the ESM into a parent for the ESP? Something that was required for the ESP to load? Link to comment Share on other sites More sharing options...
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