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Hologram Readius Pipboy


aveltium

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Hello, I would like to modify Readius Pipboy to make a simple Hologram version.

 

I want to make it border-less, clean, yet remains a good visibility.

 

I'm new to modding. I'm currently stuck at the part to make the hand properly show up. Please help me to solve these problems.

 

This is what I have at the moment:

http://i825.photobucket.com/albums/zz180/mGlushed/ScreenShot43s.jpg

 

As you can see, the hand gets cut off. I tried to play around with the alpha value of the textures in the NIF file and black out the DDS. But cannot figure out why.

 

If I press escape twice (go to menu, and then go back), the hand shows up:

http://i825.photobucket.com/albums/zz180/mGlushed/ScreenShot46s.jpg

 

And one more problem, is that I don't know how to edit the .KF file to move the hand away. If I use big gloves, it will overlap the pipboy screen:

http://i825.photobucket.com/albums/zz180/mGlushed/ScreenShot62s.jpg

 

 

What I did in details:

- Change alpha of the material in NIF to 0.99 (pipboyarmfemale.nif)

http://i825.photobucket.com/albums/zz180/mGlushed/NIFsettings1.png

- Removed "screenlit" and "glare" nodes in the NIF

- Fill all texture images with solid black color (pipboy.dds, screen.dds, screenglare.dds) (in both Textures\pipboy3000\ and Textures\scorptech\readius\ folders)

 

 

Thank you for reading!

 

 

P.S: Just for anyone who concerns about the gloves I used in those pictures: it is my other mod, name "Meow". You can get it here: http://newvegasnexus.com/downloads/file.php?id=43434

Edited by aveltium
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Thank you. I'm glad you like it. :D

 

This is just the draft. I have not added any shader effect yet. I want to add some light effect and glow. And a small device attached to the hand, which projects the lasers to draw on that hologram screen.

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If I press escape twice (go to menu, and then go back), the hand shows up:

http://i825.photobucket.com/albums/zz180/mGlushed/ScreenShot46s.jpg

Looks like it works fine when the menus get reloaded then. You could try calling the function ToggleMenus twice using the NVSE command con_ToggleMenus, to see if it reloads them.
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