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Part of Bravil is floating! D;


ENDZYM3

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I have BOSS adjusting my load order after every mod install.

I have all of the Unique Landscapes mods installed, but I also have their related patches (The ones that I need, anyway).

I have Bravil: Blood and Mud, and also all related patches (once again, that I need).

I have Open Cities Classic, and....well, I do have those patches, but none are related to Bravil in any way.

 

But since all it does is transfer the inside of the city to the Cyrodil worldspace, I would presume that clipping would still occur; Just less of it, since in Vanilla Oblivion, I wouldn't be able to see it from the other side.

 

Here are some screencaps of what it looks like.

 

http://i.imgur.com/9Vty7.jpg

 

http://i.imgur.com/Jxqmw.jpg

 

http://i.imgur.com/K8e3Z.jpg

 

http://i.imgur.com/HWltF.jpg

 

http://i.imgur.com/pUtbk.jpg

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This has happened because the actual buildings of Bravil have been placed in a specific location, but the Unique Landscapes mod, has made the place where it's built "un-grounded"(? - is that even a real word) :P Are you sure you've got the latest patch?
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Okay, I've isolated the problem. The mod that was doing this was Unique Landscapes: Bravil Barrowfields.

Now, get this. The mod by itself doesn't seem to be doing any harm, but the patch to fix the exact same problems that I'm having is actually causing the problems to happen.

 

That......that really makes absolutely no sense at all.

But, I tried to have a crack at it, and I guess....maybe Blood & Mud was updated to fix the tearing and clipping, making the patch older than the mod it tries to fix.

Which, in turn, would revert the mod changes back to the way they were.

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