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GECK problems


omega549

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O.k. PaladinRider and myself have released a mod on the nexus, http://www.newvegasnexus.com/downloads/file.php?id=40531, so far we are in the midst of making a very large expansion to it that will make the mod as big as Old World Blues and bigger then the other two DLCs, though with much less quests.

 

Anyway, one part of this is an entire extension to the wasteland, adding three new dungeon locations and a wholly detailed and landscaped area leading from the mojave outpost, you can check the pictures I uploaded in the user uploaded area of our mod site to see what has been made.

 

Now, on to the problem, I have run into issues with LOD generation.

 

First though, I have got the generator to work, which seems to be an anamoly with most users, as far as I know I might be the only person to get it to generate the actual NV wasteland (not another worldspace).

 

What I got done is the actual Meshes part, the one that takes 10 hours to do and is the terrain. I also got the textures to work.

 

What I am having issues with is the Object Generation, and as far as I know it has nothing to do with the actual generator, for some reason I get this error:

 

"One or more LOD blocks failed to build: The following missing files or other problems were reported: MODELS: LOD diffuse texture '..\source\texturestga\landscape\nv_rocks\NV_RockCanyonLOD.tga' and normal texture '..\source\texturestga\landscape\nv_rocks\NV_RockCanyonLOD.tga' are not the same size (but should be)"

 

Dont have any idea how to fix this, does anyone know what to do?

 

I will send anyone who wants to check the mod out it through email, but am refraining from uploading it to the nexus till we reach beta stage, so if you think you can help you can ask for the file, or please leave some info on a way to fix this.

 

Dont want some 500-600 hours to be lost because of this one problem.

Edited by omega549
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Bloody hell you actually got it to work! How long did it take to generate?

 

I guess the most straightforward way to deal with it is to extract both files out of the bsa and check the resolution of each. If GECK is not screwing with you, it should be different. But I'm curious why it would be different since its working normally for the rest of the wasteland...

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