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Robert lower body question


canopyfive

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Awesome. I got this s*** ALL figured out now. Did everything you said and now it's working for males and females.

 

Two more questions, do i still need to even use the esm for robert's better bodies if i'm changing the data files anyway?

 

Second question, is there a file out there, I've been looking all morning but not finding anything, that has robert's resource files? Slof's, though beautifully done, are frighteningly over-muscled and the skin tone is pretty shiny. I'll keep looking in the mean time but if anyone knows where i might find these, it would be helpful.

 

Thanks again for your help Wetblanket, you and Hickory have been amazing. I really appreciate all the help.

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...do i still need to even use the esm for robert's better bodies if i'm changing the data files anyway?...

 

You've only replaced the textures so the esp is still needed - Roberts uses a different naming system for the textures and that is what the esp is for. You can copy the data to another esp if you really want. I copy it (along with Roberts female and Better Bodies data) into the RBP esp as this is the only way I've found for them all to play nicely together.

 

...is there a file out there, I've been looking all morning but not finding anything, that has robert's resource files? Slof's, though beautifully done, are frighteningly over-muscled and the skin tone is pretty shiny...

 

The Better Bodies normals are not to my taste either - I just use the original Roberts normals instead. The only other Roberts-related psd I've come across is for making the races hairier. I used this to make hairy orc women :D

 

All I can suggest is that you import Roberts normal and Slof's onto separate layers, delete what you don't want, merge and export.

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I have the original files. There was an odd filter on them. I have them, but not in layers. I'll try to make it work with what i have. Why would there be multiple sizes of them? One of them is the same size as the rest. The others are smaller, then smaller, then smaller etc. It's weird.
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Ok...When i open the original, i get the "main surface" covered by an alpha channel. And I also have 11 "minimaps" also covered by alpha channels. After removing the alpha channels, i make the adjustment i want, removing the texture of the hair, then reapply the alpha channel, save it and load it up. When it loads, the skin is all shiny and the limbs and head don't blend with it. Do i need to make the same changes to all the minimaps and reapply the filter or should i just give up and accept that there's going to be hair texture even when the color is gone from it?
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You are getting beyond my ability to help you now :unsure: I think the shinyness comes from the alpha but can't remember what to do. The mipmaps are for running the game in lower resolutions. You could try searching on this forum or over at Beth for 'normal maps' or someone here may step in. Perhaps make a new thread specifically titled to editing normal maps. Don't give up just yet as this is doable, given someone knowledgeable enough to help you.

 

edit. Some links from the CS Wiki:

1

2

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Edited by wetblanket
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