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poly limit for level assets?


CausticRKS

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I'm working on a mod that will feature TONS of new assets. Including hallway/wall pieces for use inside cells. One of my top priorities is making sure the mod is actually playable. Not something that a somewhat dated gaming powerhouse is going to struggle with. In other words, I want it running as smoothly as vanilla new vegas does.

 

Does anyone have a general idea of what I should stick to? For clutter, wall pieces, etc?

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Well I don't know the actual limit for performance I generally just look at the kind of detail they put into their models and do about the same.

I just try to use as little polys as possible while still getting the look I want.

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