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Enemies Explode when they die


Sieg5857

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Mod List

 

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

IWS-Core.esm

20th Century Weapons.esm

CALIBR.esm

Caliber.esm

CFWNV.esm

EVE-900.esm

Mo'.esm

More Perks.esm

NVR-Strip.esm

Project Nevada - Core.esm

Weapon Mod Expansion.esm

iHUD.esm

Lings.esm

MikotoBeauty.esm

19th & 20th Century Weapons Fix.esm

19th & 20th Century Weapons & Perks Fix.esm

19th & 20th Century Custom Perks.esm

19th & 20th Century Weapons - Sniper Rifles Nightvision.esm

19th & 20th Century Weapons - Ammo Recipes.esm

DarNifiedUINV.esp

monsterranch.esp

NCR Rearmed.esp

NVR-NPCs.esp

NVR-Version_10.esp

UWHNV-Core.esp

PerkEveryLevel.esp

Mo'Guns.esp

Mo'Suite.esp

XFO - 4a - Perks - Paths.esp

XFO - 9a - Enemies - AI revamp.esp

Project Nevada - Cyberware.esp

Existence2.0.esp

R.A.C.E. Station.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

More Perks Update.esp

NV_STMutatePack - NVSE.esp

NV_STTraitsandPerks - NVSE.esp

NV_STTraitsandPerks_Crunch - NVSE.esp

BankCard.esp

IWS-Core-Patrols.esp

IWS-Core-Guards.esp

IWS-Core-Civilians.esp

IWS-AS-MedSpawns.esp

IWS-AS-NoInteriorSpawns.esp

Dynamic Herbalism.esp

20th Century v5 ALIVE (BOS).esp

20th Century v5 ALIVE (Khan).esp

20th Century v5 ALIVE (PowderGanger).esp

20th Century v5 ALIVE (Vendor).esp

20th Century v5 ALIVE (Containers).esp

20th Century v5 ALIVE (NCR).esp

20th Century v5 ALIVE (Other Factions).esp

20th Century v5 ALIVE (Fiend).esp

20th Century v5 ALIVE (LEGION).esp

20th Century v5 ALIVE (SuperMutant).esp

Eyepatch.esp

ReworkStuff.esp

Tailor Maid - NV.esp

THE5 Visors Mod.esp

TheArmorer.esp

Mo'IPP.esp

NVC_Misty.esp

NVWillow.esp

SunnyCompanion.esp

PipBoyLightx2.esp

Reactive People - Ultimatum.esp

Weapon Mod Expansion.esp

EVE FNV.esp

ELECTRO-CITY - CompletedWorkorders.esp

ELECTRO-CITY - Highways and Byways.esp

Fellout.esp

URWLNV.esp

Nevada Skies - URWLified.esp

ELECTRO-CITY - Darker Nights.esp

DYNAVISION 2 - Dynamic Lens Effect.esp

ELECTRO-CITY - Emittance.esp

ELECTRO-CITY - Imaginator.esp

ShilohDS-Desert Succubus CORE.esp

MikotoBeauty.esp

IWS-MonsterRanch.esp

CFWNVOptionalTweaker.esp

StealthArmorFix.esp

Might of the Mojave.esp

EMR-StealthSuitMkII.esp

20th Century v5 Personal Edits.esp

NVSomeKatanas.esp

CaliberX.esp

History.esp

Gun Runners Armory - Logical and Lore Friendly.esp

CASM.esp

Minimissilelauncher.esp

DWMk23.esp

ProjectFreeSide.esp

Unique Items & Collectables.esp

HiVEnv.esp

SarahConner.esp

CyberEve.esp

 

Total active plugins: 102

Total plugins: 112

 

 

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The problem occurs when an enemy dies, typically by a critical strike. This can happen with either a small arms, energy or melee weapon. When the enemy is killed, they explode. This can cause random death's and makes the game much harder to play. The problem is that I'm not sure what mod is causing it. Has anyone experienced this? Or can anyone guess what might be causing this?

 

I would really appreciate the help. Thank you.

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As I research this and am doing my best to figure out what it is, I am starting to think its XFO Enemy AI revamp due to a post by another user I found during a search who was having an identical problem. He said that despite turning it off, it wouldn't stop.

 

I'm going to update the mod and see if that fixes the problem, if Not I'll see what happens by turning it off...

 

I'll let you guys know how it goes

Edited by Sieg5857
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Alright so more specifically. Enemies explode when they are dismembered, because I could cause the explosion error after dismembering a dead enemy. Updating the mod did not fix the problem. Perhaps, turning it off will...

 

I'll update you after trying this.

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The explosions appear to be limited to certain enemies. Rats and Gecko's tend to explode when dismembered by coyote's don't. Turning off the mod, deleting the plugin and clean saving however did not fix the problem.

 

Perhaps a reinstallation and playing w/o mods is in order...but its such a pain.

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So before I went through the process of reinstalling everything I decided to play the game with only the official DLC installed. I was not able to reproduce the bug and the random dismemberment explosions stopped.

 

So apparently it wasn't XFO and it was something else.

 

I'll try bringing in only visual mods and begin play again.

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You don't need to make so many posts, editing your first one will do, but that is directly related to EVE FNV.esp and means that mod is conflicting with another. THat mod should be loaded last and You have to many mods to begin with. Clean some out. Clean out your data folder too. By rule of thumb (AT least for me) I try and keep under 60 mods at all times, my game is stable.

 

Another thing I see is that..well...Your load is order is s***. There is not one mod in proper order, and you are running many mods that are no longer supported or aren't updated (IE IWS and all of its plugins, are known with patch 1.4 to cause crashes.) You are also running two beauty packs at the same time, which the authors of both explicitly warn against.

 

I'm sorry but your entire load order is a complete mess, and its amazing you can even launch the game, let alone play it enough to eventually crash...

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