TheTrio Posted August 15, 2011 Share Posted August 15, 2011 (edited) I can't seem to get more than two bullet blood decals on a character at a time--after the second, none of the bullets create further blood decals on the character. Is there a way to increase this cap? Decreasing the placement radius and angle threshold in the Impact Data did not seem to help. I had also increased fDecalLifetime=600.0000iMaxDecalsPerFrame=256uMaxDecalCount=4096 in Fallout_default.ini Edited August 15, 2011 by TheTrio Link to comment Share on other sites More sharing options...
TheTrio Posted August 17, 2011 Author Share Posted August 17, 2011 (edited) Anybody? Previous topics are no help, e.g. http://www.thenexusforums.com/index.php?/topic/318773-how-to-have-the-most-damage-decals-possible-per-model/ http://www.thenexusforums.com/index.php?/topic/218061-skin-tone-neck-hands-blood-decal-impact-water-height-future-refrence/ might have been relevant but I can't understand what he's saying. Edited August 17, 2011 by TheTrio Link to comment Share on other sites More sharing options...
Korodic Posted August 18, 2011 Share Posted August 18, 2011 I'm assuming it is the same for things like using a machete... I'd love to see extremely glorified enemies before their limbs actually come off. It would add a real sense of realism. Also punching someone in the face with brass knuckles would just be glorious. I'm going to keep watching this... Please make it happen <3 Link to comment Share on other sites More sharing options...
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