jaydo1 Posted August 15, 2011 Share Posted August 15, 2011 This is my load order: [X] FalloutNV.esm[X] Run the Lucky 38.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] Military Explansion Program.esm[X] More Perks.esm[X] More Perks for Companions.esm[X] More Traits.esm[X] Advanced Recon Tech.esm[X] Caliber.esm[X] CFWNV.esm[X] Weapon Mod Expansion.esm[ ] EVE-900.esm[X] Inventory Access.esm[ ] NVR-Strip.esm[X] Mo'.esm[ ] SpeedyResources.esm[X] CINEMATECH.esm[X] NSkies URWLified.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Selective Fire.esm[X] Ambient Temperature.esm[X] B72 Broken Command Unit v3.01.esm[X] Project Nevada - Cyberware.esp[X] UHNV.esp[X] Bobblehunt.esp[X] Centered 3rd Person Camera - Unraised.esp[X] Readius_NV.esp[X] BiggunsTerminal.esp[X] Brotherhood and House Alliance.esp[X] NV Interiors - El Ray Motel.esp[X] NV Interiors - West Vegas Fringe.esp[X] The New Bison Steve Hotel.esp[X] Wasteland Defense.esp[X] CFWNVOptionalTweaker.esp[X] UHNV-Dead Money.esp[X] UHNV-Bobblehunt.esp[X] XFO - 4bb - Perks - Two per level.esp[X] UHNV-IncreasedLighting.esp[X] UHNV-More Mannequins.esp[X] PerkEveryLevel.esp[X] CONELRAD 640-1240.esp[X] RNVExtended[20]v3b1.esp[ ] Fallout Heroes.esp[X] NewVegasBounties.esp[X] ProjectFreeSide.esp[X] black robe.esp[X] NewVegasBountiesII.esp[X] More Perks Update.esp[X] More Perks for Companions Update.esp[X] More Traits Update.esp[X] Clean Up New Vegas.esp[X] UHNV-Honest Hearts.esp[X] DeadMoneyCutOff.esp[X] StealthArmorFix.esp[X] Project13 - Populated Wasteland.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Gear-Locations Doc Mitchell.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Armor-Easier Stealth.esp[X] Advanced Recon Armor-Location Doc Mitchell.esp[ ] CyberEve.esp[X] NCR Rearmament v1.5.esp[X] RCSS.esp[X] CFWWpnDmgIncTweaker.esp[X] shogo_laser_katana.esp[X] TGsArmorCollectionVegas.esp[X] SarahConner.esp[X] ShilohDS-Color Maps and Icons.esp[X] dD - Enhanced Blood Main NV.esp[ ] dD-More Gore.esp[ ] dD-Reduced Dismember Force.esp[ ] dD-Reduced Ragdoll Force.esp[X] dD-Screen Blood Vanilla.esp[ ] dD-Smaller Spatters Realistic.esp[X] GunCrosshairFollow.esp[X] Vault_34_better_reactor.esp[X] Weapon Mod Expansion.esp[X] WME - 00 Commando.esp[X] WME - Ironsights.esp[X] SVD.esp[X] Sig 550.esp[X] WME - CS Sight Q Fix.esp[X] Mo'WME.esp[X] Better Burned Man.esp[X] Jump Fall Fixer.esp[ ] Ambient Temperature - PPA.esp[X] Armored PA Gloves.esp[X] Powered Power Armor.esp[X] SierraMadrev1.1B.esp[ ] NVR-NPCs.esp[ ] NVR-SMOTS-Version 10.esp[X] FlashlightNV-Performance.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Dead Money.esp[X] Continue After End.esp[X] Survivalist Crossbow.esp[X] EVE FNV.esp[X] New Vegas Trade Center.esp[X] Mo'IPP.esp[ ] Mo'Suite.esp[ ] AWOP-BOEWeaponPatch.esp[X] Mo'Guns.esp[ ] Mo'Uniques.esp[X] Colossus T49.esp[ ] FalloutcraftNV.esp[X] EMR-StealthSuitMkII.esp[X] pnv.esp[X] pnvnvbount1.esp[X] pnvprojectnevada.esp[X] pnvpoweredpowerarmor.esp[X] Project Nevada - Rebalance.esp[X] pnvprojectnevadarebalance.esp[X] pnvhh.esp[ ] DriveableMotorCycle.esp[X] LUMENARIUM - Working Sunglasses ONLY.esp[X] ELECTRO-CITY - CompletedWorkorders.esp[X] ELECTRO-CITY - Highways and Byways.esp[X] Fellout.esp[X] friendofnightforfellout.esp[X] LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp[X] LUMENARIUM - Bright Clear Days.esp[X] ELECTRO-CITY - Imaginator.esp[X] Reactive People - Ultimatum.esp[X] NSkies URWLifiedDM.esp[X] NSkies URWLifiedHH.esp[X] NSkies URWLifiedOWB.esp[X] The Mod Configuration Menu.esp[X] More Realistic Aiming.esp[X] Selective Fire - Project Nevada.esp[X] NV GameStabilizerA9.esp Thank you to anyone who is willing to help in advance. Link to comment Share on other sites More sharing options...
arcane20 Posted August 15, 2011 Share Posted August 15, 2011 Click this. You're welcome. Link to comment Share on other sites More sharing options...
jaydo1 Posted August 15, 2011 Author Share Posted August 15, 2011 Thanks i will try this out just now. Link to comment Share on other sites More sharing options...
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