mazisky Posted May 24, 2016 Share Posted May 24, 2016 (edited) Hi, i created a dark night mod, where in-game nights now appear more dark and creepy. (uploaded on nexus) Would be nice if someone would help with lightings, i need static lights (like interiors, stree lamps, etc.) to be stronger to compensate the overall darkness and giving a feeling of "safe-spots". Also, some interiors, those already dark in vanilla, now are pitch black. I noticed that static lights are quite weak in terms of intensity. How do i change the light intensity? Is it possible to do on .INI files? Edit:I finally found through the Sdk all the Environmental Maps used for the game, so now i can change weather, light colours, night brightness and all that stuff. The problem is that i don't know how to make the game read those, the EnvlightMaps i modified are the ones into the Sdk folders, not ingame. How can i replace those ingame? Edited May 27, 2016 by mazisky Link to comment Share on other sites More sharing options...
Obelixdk Posted May 26, 2016 Share Posted May 26, 2016 I downloaded this to test out how it works with the real vision reahade (http://www.nexusmods.com/xcom2/mods/141/?) mod.. Sounds like a really nice idea though :) Link to comment Share on other sites More sharing options...
ClaytonCross Posted May 27, 2016 Share Posted May 27, 2016 I still think it would be awesome if it lowered sight range a couple of square to give the opportunity for shots from the dark like the original Xcom. Link to comment Share on other sites More sharing options...
mazisky Posted May 27, 2016 Author Share Posted May 27, 2016 Hi guys! I finally found through the Sdk all the Environmental Maps used for the game, so now i can change weather, light colours, night brightness and all that stuff. The problem is that i don't know how to make the game read those, the EnvlightMaps i modified are the ones into the Sdk folders, not ingame. How can i replace those ingame? Link to comment Share on other sites More sharing options...
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