nnyftw Posted August 16, 2011 Share Posted August 16, 2011 It's erked me ever so for some time the way weapon skills are divided. What your weapon is made of means more than the action involved in it's operation. Being good with a traditional rifle makes you good at using handguns, but not an energy rifle? I understand the reasoning for this in terms of gameplay and conventions, but i'd like to modify skill names and reallocate the weapons appropriately into Handguns, Long Guns, and Thrown as well change Explosives recipes to be dependent on Repair. As for heavy weapons suggestions are welcome as to what in the hell to do with them as using a flamethrower has more to do with courageous stupidity than aiming skill, etc. What is needed is a programmer who can aid in changing the names displayed in-game, as they seem to be hard-coded. I was unable to find an appropriate setting in the G.E.C.K. so i must assume this to be the case. Any help would be great. tl;dr: Programmer needed to change some hard-coded display names. Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted August 16, 2011 Share Posted August 16, 2011 Character -> Actor Values. Link to comment Share on other sites More sharing options...
nnyftw Posted August 17, 2011 Author Share Posted August 17, 2011 Character -> Actor Values. And so i was made a fool! One thousand times, thank you. Link to comment Share on other sites More sharing options...
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