RuaDragonheart Posted August 17, 2011 Share Posted August 17, 2011 So I've been having issues with the Bittercup companion mod--particularly the CBO version of gurk_meja's mod, but looking through the original page's comments, the issue originates from the original mod. I am curious, though, if this kind of issue crops up in other companion mods, like Sydney's. The issue is as follows: On occasion, Bittercup's AI goes wonky, and she stops following the player around. Commands for movement, such as following, waiting, going home, all stop working; she still just stands around doing nothing. Thus far the only fix I've encountered is reloading a previous save from before the issue happens, but the latest issue cost me MANY hours of progress, so I figured it's time to find out what's going on. Link to comment Share on other sites More sharing options...
arcane20 Posted August 17, 2011 Share Posted August 17, 2011 This isn't just bittercup it also happens on vanilla companions too. I suspect it comes from the scripts hanging and can really only be fixed by reloading your save from the fallout 3 main menu. Link to comment Share on other sites More sharing options...
RuaDragonheart Posted August 17, 2011 Author Share Posted August 17, 2011 This isn't just bittercup it also happens on vanilla companions too. I suspect it comes from the scripts hanging and can really only be fixed by reloading your save from the fallout 3 main menu. I was afraid of that. Didn't know it happened on vanilla companions as well, though; the only one of those I have right now is Dogmeat (haven't progressed far enough to meet Fawkes) and I've had no trouble of the mutt. Link to comment Share on other sites More sharing options...
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