babyeatingdingo Posted August 17, 2011 Share Posted August 17, 2011 (edited) i use the Call of Duty Realism mod to increase the damage of my weapons and explosives, but suddenly all the explosives and melee weapons have reverted to their vanilla damages, for no apparent reason. the only thing i had added that was new was a blood texture mod, but even after completely removing it the explosives still arent back to how they should be. redownloading the damage mod didnt help either. if you need any other information i can provide it, does anyone have any idea why it stopped working/how to fix it oh i just remembered, i also tried 2 accuracy tweaking mods (Weapon Accuracy Mod and XWeapon Accuracy), but i removed them too and it didnt make any difference. neither of them had any textures or anything like that, just an ESP file for each, which i deleted this is my load order in FOMM (all of them are used): Fallout3.esmCrossModData.esmAnimy_prostitution.esmFNNCQ.esmCrossRepairWeapons.espDialogue Tweaks.espExtreemeLongDeathCamera.espCrossRepairArmor.espWeightMisc.espWeightMed.espWeightAmmo.espKarmaNorm.espSMGmod.espgasmask.espfessentialdeathtime900.espGunfire Sound Range Increased.espNoStupidExplosiveCars.espFort WKML.espAmmo-Splodes.espACE 2-0.espTriage.espExtremely Deadly Radiation.espDevourGore.espFollower Amata ULTIMATE.espbinoculars and scopes.esplo-fi solidworld.espKabr_CompanionRehiring.espSlave_Poses_FNNCQ.espR18BodyPack.espAPReanimated.espLED pipboy light extended.espXepha's Darker Nights.espDarkerInteriorsFallout3.espCrowdedCities_v2.espburnification.espKillableKidsNoExtras.espLittle Lamplight Front Gate.espLittle Lamplight Backdoor Exit.espGT_More_Exploding_Parts.espGT_Less_Dismemberment.espCOD Realism v6.esp Edited August 17, 2011 by babyeatingdingo Link to comment Share on other sites More sharing options...
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