anb2004 Posted August 17, 2011 Share Posted August 17, 2011 i got this Holster mod from pattipat... and i'm trying to put it into the right thigh also, so it look like double holster, and of course i need to mirror the mesh not just a simple rotate, but i dont know why, the texture on the right holster one become very odd looking, some part are viewing texture and some part are just transparant..is there anyone know how to fix this... Thanks in advance... Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 17, 2011 Share Posted August 17, 2011 In object mode, shift-d to duplicateObject->mirror->x localYou should see it flipRig it to the other side by whatever method you like best.You will probably have to flip normals Link to comment Share on other sites More sharing options...
anb2004 Posted August 17, 2011 Author Share Posted August 17, 2011 In object mode, shift-d to duplicateObject->mirror->x localYou should see it flipRig it to the other side by whatever method you like best.You will probably have to flip normals done that, i guess the flip normal is the problem because i dont how, do i need to flip the texture for the right one.. thanks Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 17, 2011 Share Posted August 17, 2011 ctrl-n will recalc, sometimes that works. Otherwise, go to edit mode, mesh->normals and you will see recalc outside, recalc inside, or flip. Link to comment Share on other sites More sharing options...
anb2004 Posted August 17, 2011 Author Share Posted August 17, 2011 haha, just try what you suggested with ctrl - n and it work now, thanks Quetzlsacatanango....kudos to you.. Link to comment Share on other sites More sharing options...
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