AnubisGrim Posted August 17, 2011 Share Posted August 17, 2011 SCN AnubisCaptiveSCRIPT Short Freed Short ThankedPlayer Short BeginMedicalServices Short BeginAddictionServices Short Button Short DoOnce Float Timer BEGIN OnLoad if ( Freed == 1 ) disable else ( Freed == 0 ) RemoveFromFaction AnubisDocFaction addscriptpackage AnubisDocCaptiveCaptured ; ignore crime so that I won't respond to friendly fire IgnoreCrime 1 ; reset restrained state so I can get back into position after load set DoOnce to 0 setRestrained 0 endif END BEGIN OnActivate if ( GetDead == 0 ) if ( freed == 0 ) if ( IsActionRef player == 1 ) if ( Player.IsInCombat == 0 ) if ( GetIsSex Male == 1 ) ShowMessage AnubisCaptiveMessageBoxDoctor elseif ( GetIsSex Female == 1 ) ShowMessage AnubisCaptiveMessageBoxDoctor endif else ShowMessage FFSupermutantCaptiveNoActivateMessage endif endif elseIf ( GetDead == 1 ) Activate endif endif END BEGIN GameMode ; restrain me once I'm in position if ( DoOnce == 0 ) if ( GetSitting == 3 ) set DoOnce to 1 setRestrained 1 endif endif if ( freed == 0 ) set button to GetButtonPressed if ( button == 1 ) SetRestrained 0 ;Disabled 6/30 CES ModPCMiscStat "Captives Rescued" 1 RemoveFromFaction AnubisDocFaction AddToFaction AnubisDocFaction 1 setav Variable02 1 removescriptpackage AnubisDocCaptiveCaptured set Freed to 1 ignoreCrime 0 endif if ( getav variable01 == 1 ) if ( DoOnce== 0 ) disablePlayerControls evp sayto player MegDocChurchMedicalChatter PlayIdle LooseDoctorHeal set Timer to 8 set DoOnce to 1 endif set Timer to ( Timer - GetSecondsPassed ) if ( Timer <= 6 ) && ( DoOnce == 1 ) IMod FadeToBlackISFX set DoOnce to 2 endif if ( Timer <= 0 ) && ( IsImagespaceActive FadeToBlackISFX == 0 ) setstage Doctors 10 enablePlayerControls addScriptPackage DefaultNPCDialogPlayer endif endif ;When set to 1, plays medical animations for eight seconds then restarts conversation with the player if ( getav variable01 == 2 ) if ( DoOnce== 0 ) disablePlayerControls evp PlayIdle LooseDoctorHeal set Timer to 8 set DoOnce to 1 endif set Timer to ( Timer - GetSecondsPassed ) if ( IsAnimPlaying == 0 ) PlayIdle LooseDoctorHeal endif if ( Timer <= 6 ) && ( DoOnce == 1 ) IMod FadeToBlackISFX set DoOnce to 2 endif if ( Timer <= 0 ) && ( IsImagespaceActive FadeToBlackISFX == 0 ) setstage Doctors 20 enablePlayerControls addScriptPackage DefaultNPCDialogPlayer endif endif ; clear DoOnce when variable has been reset if DoOnce > 0 if getav variable01 == 0 set DoOnce to 0 endif endif set Timer to ( Timer - GetSecondsPassed ) if ( Timer <= 0 ) set Timer to 10 if ( GetRandomPercent <= 50 ) say FFSMCaptiveYellForHelp endif endif endif END Basically I want a captive, who AFTER you kill all the enemies in the area (Combat over) You free him and then He sticks around and is a Doctor (He already has the Doctor Dialouge) BUT the problem is once he is freed he just stands up does his "patrol" around the room and I can't talk to him in order to test the doctor half of the mod, i have no clue why I can't talk to him. :/ Any help would be appreciated... I'm have a couple other scripting problems but this one is the one that needs fixing the most. Link to comment Share on other sites More sharing options...
Recommended Posts