Ricoks Posted August 18, 2011 Share Posted August 18, 2011 I went on the G.E.C.K website and looked up the tutorial on how to make a NPC patrol, I followed every step, but somewhy the NPC that I ordered to patrol stops at the first marker (xMarkerHeading or something like that) and then doesn't move anywhere. I tried setting the idle time to "1.0000", "0.5000", "3.0000" etcetera, tried even removing it altogether, but the NPCs always stop at the first marker and don't move forward. I did everything by the tutorial, the NPC is connected to a marker (#1), the marker (#1) is connected to a marker (#2), then the marker (#2) is connected to another marker (#3), the previous marker (#3) is connected to another marker (#4) and then the last marker is connected with the first marker (#1), so it's a "circle" patrol or however it's called. Any ideas what to do? Link to comment Share on other sites More sharing options...
cambragol Posted August 18, 2011 Share Posted August 18, 2011 My first thought would be: Do you have a navmesh? Simple, but often overlooked. After that things get trickier, as packages are the most difficult part of the game, perhaps. Link to comment Share on other sites More sharing options...
Korodic Posted August 18, 2011 Share Posted August 18, 2011 Definitely sounds like a navmesh issue. I think I did the same thing... trying to test my mod's NPC patrols before adding the navmesh Link to comment Share on other sites More sharing options...
Ricoks Posted August 18, 2011 Author Share Posted August 18, 2011 Could you guys explain what is that and how to use it? I'm completely new to GECK, so I don't know much. Link to comment Share on other sites More sharing options...
cambragol Posted August 18, 2011 Share Posted August 18, 2011 The navmesh is a set of triangles that tells your NPC's where they can walk. Basically. Without it they pretty much can't move or go anywhere. This page on the GECK website explains the basics of navmeshing: Geck Navmeshing Tutorial Link to comment Share on other sites More sharing options...
Ricoks Posted August 21, 2011 Author Share Posted August 21, 2011 Isn't there a navmesh already created for the whole map? I haven't added any new objects, the patrols of the NPCs go into areas that should already have a navmesh (near the bridge to Primm, in the NCR camp). I will try it, but do I need to make the navmesh for the whole map or just on the patrol routes and how it will affect already existing developer-created NPC patrols etc.? Link to comment Share on other sites More sharing options...
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