Gregd888 Posted August 19, 2011 Share Posted August 19, 2011 Trying to make oblivion look like this -http://i659.photobucket.com/albums/uu320/shademe/shader%20stuff/Oblivion2009-12-1914-23-01-81.jpghttp://www.tesnexus.com/downloads/images/30054-1-1269657927.jpghttp://www.tesnexus.com/imageshare/images/2345958-1303941001.jpghttp://www.youtube.com/watch?v=yJdFDcJV680&list=FLRExUU4YzzErJ3sO2btc67g&index=3 I've never used OBGE before this so I don't really know what to do, I've just been trying some things I've seen around the internet about how to cell-shade it but nothing's working. Anyone know how to do it? Link to comment Share on other sites More sharing options...
Gregd888 Posted August 20, 2011 Author Share Posted August 20, 2011 Bump, would really appreciate some help with this Link to comment Share on other sites More sharing options...
RagnaHighArc Posted August 21, 2011 Share Posted August 21, 2011 Isn't the information within the package that came with the files? I'm sure OBGE has a read me or a website with the information. Link to comment Share on other sites More sharing options...
Gregd888 Posted August 22, 2011 Author Share Posted August 22, 2011 Isn't the information within the package that came with the files? I'm sure OBGE has a read me or a website with the information.There's no walk-throughs or anything. I know it's not that complicated, I just need someone who knows how to use OBGE to help me with this. Link to comment Share on other sites More sharing options...
deathjam Posted August 22, 2011 Share Posted August 22, 2011 (edited) In you shaders folder, there should be a .txt file called "Shaderlist.txt". If you open that with notepad or something similar, it will be empty. You can force OBGE to load the graphical effects you want by adding the shaders you donwloaded with OBGE Core, and the extra ones from OBGE Standallone effects. Some of the effects do the same thing, just in a different manner, so the last one in the shaderlist of that type will "win". Those shaders should also be in your shader folder. Another method is also described in the ReadME for OBGE. If you go in game, you will find a miscellaneous item you can use called OBGE Effects iirc. When you click on this it gives you a list of the installed shaders. Clicking on them does not activate them, but instead allows you to edit them. This can be a little confusing at first, especially as there are a lot of changeable options. Instead, holding down "Left Shift" while you click them activates that effect instantly, and "Left Ctrl" held down while clicking deactivates it. Try reading the docs in full as they do describe how to activate/deactivate/edit them and what each of the shaders aims to do. EDIT: Ah forgot to mention, they may not work if you have HDR or Anti Aliasing enabled. Edited August 22, 2011 by deathjam Link to comment Share on other sites More sharing options...
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