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companions attacking me?


Dan3345

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So I have had this problem for a while now, posted about it a couple months ago, didn't get a response, got so annoying I just quit playing fallout 3.. Well I want to play again but this glitch is still happening. Basically all my companions are running around in attack mode to fight an enemy that isnt there. And I think the enemy they are trying to attack is me. They will run away from me, and them come back with their guns drawn and pointing them right at me while yelling "Over here!" or something to similar (you know what they say). Firing them, proved they were out to get me because after being fired Charon would walk off and then when I approached he would go back into attack mode, draw his weapon point it at me and yell "i got one!" They never actually fire on me though..

 

Here is my load order.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Lings.esm

LingsDLC.esm

CRAFT.esm

CALIBR.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

CrossModData.esm

RH_IRONSIGHTS.esm

JHBCloverPlus.esm

RCmarketNoFire.esp

DarNifiedUIF3.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_IronSights_RemoveReticule.esp

RH_IronSights_PL_NewItems.esp

FollowersRelax.esp

R18BodyPack.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

RH_FWE_Bridge.esp

FWE-COL-Enclave-compatibilitypatch.esp

FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp

FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp

DIM TYPE3 conversions.esp

SomeClothes.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

RH_EVE_Bridge.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

Mart's Mutant Mod - Linged.esp

LucyWestCompanion.esp

Sydney Follower.esp

CharonImproved.esp

1PipboyPDA.esp

Fellout-pipboylight.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

JHBCloverPlusOverride.esp

NoKarmaCheckToBuyClover.esp

Animy_prostitution.esp

Sydney Follower - Load Order Fix.esp

Hunters Ridge v3.esp

JHBSydneyUpdate.esp

Sydney Follower - FWE Dialog Fix.esp

mergedpatch.esp

 

Total active plugins: 83

Total plugins: 101

 

 

I am really sick of this and would appreciate the help.. My game has no problems other than this. Btw I don't know if it is relevant but this didn't become an issue until I got on the quest to go to vault 87 and find the GECK.

 

 

EditSo I went back and reviewed my load order.. Found nothing, I thought it could be the followers sandbox mod but when turned off there was no change. Its very strange, I can't figure out why they are hostile to me but won't fire. Or why they would be hostile at all.. Also they do not appear as red targets on the compass. I am begging anyone that has any ideas as to what this is to please tell me.

Edited by Dan3345
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This is related to the faction relation, this happened if you are in combat and someone that ally with you helping you.,but person who help you have an enemy which is related to your faction is netral..

For example, if you are fighting mutties that in the area also there are other factions, enclave and rivet city..assuming you are ally with an enclave...all factions i think will fight mutties, after mutties killed,now you are not in combat, enclave still fighting with rivetcity faction (faction relation is enemy)....if you bring followers, your followers will help enclave...

Also probably you did some crimes...I'm not familiar with your mods, so you could check your mods...you can try on console to check this, type 'REFID.getshouldattack REFID' also 'getfactionrelation' if you want to stop their AI try with 'player.scaonactor'...I personally have had this similar, when changing faction relations..but not on followers...

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