Namorax Posted August 20, 2011 Share Posted August 20, 2011 Hi, my problem is that Geck refuses to save/compile one of my Scripts:I can press whatever button I want, Geck does not leave the Script Window until I tell it to not safe the Script. Which probably means theres an Compile-Error somewhere... So I went and looked for a solution: But Geck PowerUp is not giving me an error message when it refuses to compile this Script and Cipscis "Script Validator" is not showing me any errors with the Script itself.Even after using Google and other sites I've found no solution for my problem... (Yes, I am using Win7 and I tried running everything in Admin-Mode) And now I'm here making a post... First a short explanation of the script itself and what it is supposed to do:-I extracted the Healing Arch from Fallout 3 Mothership Zeta and placed it in an empty cell (An activator is using the Model)-I dropped a Cubic Activator on the HealingArch so the player has to stand inside the Arch to activate the Script-After Entering the Arch, Poisons and Addictions are removed from the player immediately (Arch's Animation gets changed)-Every second the Player stands inside the Arch, Radiation and Injuries will be healed little by little and a Timer counts how long the player stands inside the arch-After the Player leaves the Arch, it powers down and does not trigger the script until the Timer reaches 0 again. I also checked that the Required ID of Message and Activator have the correct spelling. I have absolutely no idea why Geck refuses to save the Script.If you need more Information I will try to provide them. If the script is hard tp read, I recommend copy-pasting it into the Script Validator since it really increases readability. scn xXenonHealingArchScript Float TimerINT Status Begin OnTriggerEnter Player if Status == 0 Set Status to 1 Set Timer to 0 xXenonHealingArch.PlayGroup ReloadB 0 Player.RemoveSpell WithdrawalAlcohol Player.RemoveSpell WithdrawalAntNectar Player.RemoveSpell WithdrawalBuffout Player.RemoveSpell WithdrawalHydra Player.RemoveSpell WithdrawalJet Player.RemoveSpell WithdrawalMentats Player.RemoveSpell WithdrawalMorphine Player.RemoveSpell WithdrawalPsycho Player.RemoveSpell WithdrawalQuantumNukacola Player.RemoveSpell WithdrawalRebound Player.RemoveSpell WithdrawalSteady Player.RemoveSpell WithdrawalTobacco Player.RemoveSpell WithdrawalTurbo Player.RemoveSpell BarkScorpionPoison Player.RemoveSpell CazadorPoison Player.RemoveSpell DeathClawPoison Player.RemoveSpell DLC03FeralGhoulPoison Player.RemoveSpell DLC03RadScorpion3Poison Player.RemoveSpell NightstalkerPoison Player.RemoveSpell RadScorpion1Poison Player.RemoveSpell RadScorpion2Poison else ShowMessage xXenonHealingArchMessage endif END Begin OnTriggerLeave Player Set Status to 2 xXenonHealingArch.PlayGroup Backward 0END Begin Gamemode if Status == 1 ;Arch is working Set Timer to Timer + getSecondsPassed player.RestoreActorValue PerceptionCondition 10 player.RestoreActorValue EnduranceCondition 10 player.RestoreActorValue LeftAttackCondition 10 player.RestoreActorValue RightAttackCondition 10 player.RestoreActorValue LeftMobilityCondition 10 player.RestoreActorValue RightMobilityCondition 10 player.RestoreActorValue RadiationRads 50 endif if Status == 2 ;Arch is recharging if Timer > 0 Set Timer to Timer - getSecondsPassed else Set Status to 0 xXenonHealingArch.PlayGroup Forward 0 xXenonHealingArch.PlayGroup SpecialIdle 0 endif endifEND Link to comment Share on other sites More sharing options...
quicksilverva Posted August 20, 2011 Share Posted August 20, 2011 are you using the regular geck, or nvse-editor? the regular geck wont save scripts, dont know why if you are using nvse:-navigate to the exe in your steam/steamapps/common/fallout new vegas folder-right click, select send to desktop (create shortcut)-right click on newly created shortcut, select properties-in the target field, at the very end of the file path, type in -editor that will allow nvse to function with the geck to work with custom scripts Link to comment Share on other sites More sharing options...
Namorax Posted August 21, 2011 Author Share Posted August 21, 2011 (edited) I tried the shortcut, and it still didnt work... Is it supposed to show the same Loading Image then the vanilla Geck? EDIT: Nevermind, I finally found the reason: I used the wrong version of Geck-PU. Other then that using Geck-PU will really solve the problem.Thanks + Kudos Edited August 21, 2011 by Namorax Link to comment Share on other sites More sharing options...
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