ViralDust Posted August 21, 2011 Share Posted August 21, 2011 Hi On my latest playthough I recently picked up Cass as a follower. Everything was fine until we got into a fight. She shot her shotgun a few times, then said "I'm out!", and now only uses her knife. I made "Magical Companion Ammo" playable in the GECK, and sure enough, she had none, so I consoled to get her some more, only she used it up and the problem started again. I have an unlimited followers mod, and I noticed other companions had hundreds of rounds of MCA, so I was wondering, is the only solution to give her like 1000 rounds? That doesn't make sense to me since in the GECK it says her starting inventory has only 15 MCA, and I've never had a companion run out of ammo before. So is there a script or something that replenishes their ammo that I have messed up, or what? Any help would be greatly appreciated. TLDR - Why did Cass run out of ammo? Is companion ammo not infinite? Link to comment Share on other sites More sharing options...
drakeelvin Posted August 21, 2011 Share Posted August 21, 2011 (edited) One round of magical companion ammo should be sufficient. In New Vegas the companion script checks all the standard companions and gives them another weapon or ammo if the game glitches and they run out. What version of NV are you running? Also, there are a number of unlimited companion mods floating around: what unlimited companion mod are you running? How old is the mod? If it has made any changes to the VNPCFollowers quest or script that might be the source of the problem. Or it might just be the mod is no longer compatible with a newer version of NV. Do you have a link to the mod? If the mod author is still active that would also be a good place to ask. Edited August 21, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
ViralDust Posted August 21, 2011 Author Share Posted August 21, 2011 (edited) This is the one I'm using... http://www.newvegasnexus.com/downloads/file.php?id=42320 I didn't know that could be the issue, I just mentioned the mod in passing, but if that's what it is, then thanks. Looking at it in FNVEdit, it does alter the VNPCFollowers quest, so I'll ask there. I know it would be hard to say, but since from the mod's comments it doesn't look like this is a common problem, is it on my end? Edit - I'm running 1.4, and the mod says that's what it's for. Edited August 21, 2011 by ViralDust Link to comment Share on other sites More sharing options...
drakeelvin Posted August 22, 2011 Share Posted August 22, 2011 (edited) Yeah its definitely not that mod. I took a look, very simple doesn't conflict with anything and the variables he changes don't impact gun/ammo restoration. I also gave it a shakedown it works totally fine, Cass never ran out of ammo I had a bunch of fights she was aok. It must be something else. I ran it on NV 1.4 as well, with just that mod and two other of my test mods its AOK. The one problem I did have running this type of mod was entering and leaving restricted areas like the Lucky 38 Penthouse, Caesar's tent, etc. Because some of the game scripts assume one and only one companion so once they match one follower they ignore the rest. Even so, the scripts appear to restore items correctly. Are you running any other mods? Someone might have some insight if you post your load order. EDIT: p.s. If you are running an old save with the previous version of his mod, that might be the problem. Sometimes old scripts and variables "stick around" when you upgrade plugins but have an old save where you used the older plugin. One thing that will often work to fix this is to uncheck the plugin, load your game, ignore warnings, do a full save without the plugin, then exit, check the plugin and reload your game. That has fixed upgrade issues for me in the past. Edited August 22, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
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