Jump to content

Nonhostile Paralysis for "Billy Club"?


fireundubh

Recommended Posts

Since there doesn't appear to be a way to remove the Hostile flag from the Paralyze Magic Effect, how would you go about creating a, er, friendly "Billy Club" that paralyzes a target without engaging in combat or increasing your bounty?

 

Or I suppose you could force an NPC to sleep instead of using paralysis... Hrm...

Link to comment
Share on other sites

You could use a script effect that adds a Paralysis ability, and removes it when it expires.

 

The following should work:

begin ScriptEffectStart
addspell DarkParalyze
end

begin ScriptEffectFinish
RemoveSpell DarkParalyze
end

 

DarkParalyze is an already-existing ability.

Link to comment
Share on other sites

The problem with setting an NPC unconscious is that you can't pickpocket unconscious NPCs.

 

I want the player to be able to sneak up behind the target, whack the target with a blunt object causing the target to fall into a paralytic sleep, and then proceed to successfully pickpocket the target--no harm, no foul.

 

There doesn't appear to be a way to do that though... :\

Link to comment
Share on other sites

It's been a while since I used Thieves' Arsenal, but I think the unconscious state the npc is in by clubbing him is different from that of 'killed' essential NPC's. I think you can still loot them.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...