fireundubh Posted September 26, 2007 Share Posted September 26, 2007 Since there doesn't appear to be a way to remove the Hostile flag from the Paralyze Magic Effect, how would you go about creating a, er, friendly "Billy Club" that paralyzes a target without engaging in combat or increasing your bounty? Or I suppose you could force an NPC to sleep instead of using paralysis... Hrm... Link to comment Share on other sites More sharing options...
Abramul Posted September 26, 2007 Share Posted September 26, 2007 You could use a script effect that adds a Paralysis ability, and removes it when it expires. The following should work:begin ScriptEffectStart addspell DarkParalyze end begin ScriptEffectFinish RemoveSpell DarkParalyze end DarkParalyze is an already-existing ability. Link to comment Share on other sites More sharing options...
Povuholo Posted September 26, 2007 Share Posted September 26, 2007 Thieves' Arsenal has a club that you can use to knock opponents who don't know you're there unconscious. That's different from paralysis though. Link to comment Share on other sites More sharing options...
fireundubh Posted September 26, 2007 Author Share Posted September 26, 2007 The problem with setting an NPC unconscious is that you can't pickpocket unconscious NPCs. I want the player to be able to sneak up behind the target, whack the target with a blunt object causing the target to fall into a paralytic sleep, and then proceed to successfully pickpocket the target--no harm, no foul. There doesn't appear to be a way to do that though... :\ Link to comment Share on other sites More sharing options...
Povuholo Posted September 27, 2007 Share Posted September 27, 2007 It's been a while since I used Thieves' Arsenal, but I think the unconscious state the npc is in by clubbing him is different from that of 'killed' essential NPC's. I think you can still loot them. Link to comment Share on other sites More sharing options...
markaedw Posted September 27, 2007 Share Posted September 27, 2007 try this idea I had. First add a positive encaahntment. like fortify health on touch, then the parylize on touch. This way the spell reegisters as a freindly enchantment, istead of a hostile attack. Link to comment Share on other sites More sharing options...
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