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Lockpicking: Fallout 3 vs Oblivion


AxeAlot

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I thought that the system in Return To Krondor was pretty cool

 

www.youtube.com/watch?v=B5iP7MaSiyo#t=55s

 

Every chest has 3 components that you uncover by using the probe.

 

You then see if it is trapped. Different traps have different looks, the video has a gear and a blade, there is another kind that has a nozzle and an acid flask.

 

Depending on what type of component you are disarming, different tools will be more or less effective.

 

Then it turns into a simple timing mini-game, except the target area which determines the difficulty is variable.

 

The more skill points you have, the bigger the target area is. Also, if you are using the wrong tool, it will make the target area very small.

 

If you make a mistake, you have a chance of triggering the trap. Once it is triggered you have a few seconds to disarm it or else you get hit by the trap.

 

This way it mixes the player's knowledge with the player's skill and still uses the RPG system for a lockpicking skill.

 

However, theres no way they are putting something like that in Skyrim.

 

Well... Thanks for that then...

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