Benbone Posted August 22, 2011 Share Posted August 22, 2011 I know that this question probably have been answered over and over again. Sorry that I add yet another :unsure: But I finally got my toolset to work and want to play. I have a good face in the toolset that I want to have as one preset in the character creator. How do I do that? Should I just rename the file with an "mor" at the end and place in the override folder?Or should I delete one of the original presets and add my file instead? If so, where are the original default/vanilla (??) files? I have watch some clips on youtube, but without any success. I know how to install mods, but the toolset is a hole new thing for me. And I dont know how to start a game with a face directly from the toolset either, if that is what you usually should do? Please, can anyone help me with my stupid question? I just want to be able to manage this :) Link to comment Share on other sites More sharing options...
amycus Posted August 22, 2011 Share Posted August 22, 2011 Hi, maybe this older thread might be of help? http://www.thenexusforums.com/index.php?/topic/411099-learning-to-mod-using-the-toolset/page__p__3396776__fromsearch__1#entry3396776I havn't done any preset head myself yet, but I have collected whatever information I have found on the subject from biowares forums there. Link to comment Share on other sites More sharing options...
Thandal Posted August 23, 2011 Share Posted August 23, 2011 Hey Benbone; If you export your Toolset creation as a ".mop", it'll be available as a preset in the CC, (obviously then, for a new Player-Character only.) If you export it as a ".mor", it'll be available to use as the face of any character, including "your" Warden. For OTHER than your Warden, you'd just name it correctly for that character. But to use it as the PC's face, you'll have to use the "DA Face Replacer" (or other similar) process to get it into an existing game. In either case, it should work once you place it in your "\override" folder. :thumbsup: Link to comment Share on other sites More sharing options...
Benbone Posted August 25, 2011 Author Share Posted August 25, 2011 Hi, maybe this older thread might be of help? http://www.thenexusforums.com/index.php?/topic/411099-learning-to-mod-using-the-toolset/page__p__3396776__fromsearch__1#entry3396776I havn't done any preset head myself yet, but I have collected whatever information I have found on the subject from biowares forums there. Thanks I will read through it :) Link to comment Share on other sites More sharing options...
Benbone Posted August 25, 2011 Author Share Posted August 25, 2011 Hey Benbone; If you export your Toolset creation as a ".mop", it'll be available as a preset in the CC, (obviously then, for a new Player-Character only.) If you export it as a ".mor", it'll be available to use as the face of any character, including "your" Warden. For OTHER than your Warden, you'd just name it correctly for that character. But to use it as the PC's face, you'll have to use the "DA Face Replacer" (or other similar) process to get it into an existing game. In either case, it should work once you place it in your "\override" folder. :thumbsup: Ah, Ive learned that now at least :P But Im getting a lot of help from darkwolf now so I should be able to fix it sometime ;P Link to comment Share on other sites More sharing options...
Recommended Posts