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Posted

I know that this question probably have been answered over and over again. Sorry that I add yet another :unsure: But I finally got my toolset to work and want to play.

 

I have a good face in the toolset that I want to have as one preset in the character creator. How do I do that?

Should I just rename the file with an "mor" at the end and place in the override folder?

Or should I delete one of the original presets and add my file instead? If so, where are the original default/vanilla (??) files?

 

I have watch some clips on youtube, but without any success. I know how to install mods, but the toolset is a hole new thing for me.

 

And I dont know how to start a game with a face directly from the toolset either, if that is what you usually should do?

 

Please, can anyone help me with my stupid question? I just want to be able to manage this :)

Posted

Hey Benbone;

 

If you export your Toolset creation as a ".mop", it'll be available as a preset in the CC, (obviously then, for a new Player-Character only.)

 

If you export it as a ".mor", it'll be available to use as the face of any character, including "your" Warden. For OTHER than your Warden, you'd just name it correctly for that character. But to use it as the PC's face, you'll have to use the "DA Face Replacer" (or other similar) process to get it into an existing game.

 

In either case, it should work once you place it in your "\override" folder. :thumbsup:

Posted
  On 8/22/2011 at 3:56 AM, amycus said:

Hi, maybe this older thread might be of help? http://www.thenexusforums.com/index.php?/topic/411099-learning-to-mod-using-the-toolset/page__p__3396776__fromsearch__1#entry3396776

I havn't done any preset head myself yet, but I have collected whatever information I have found on the subject from biowares forums there.

 

Thanks I will read through it :)

Posted
  On 8/23/2011 at 12:36 AM, Thandal said:

Hey Benbone;

 

If you export your Toolset creation as a ".mop", it'll be available as a preset in the CC, (obviously then, for a new Player-Character only.)

 

If you export it as a ".mor", it'll be available to use as the face of any character, including "your" Warden. For OTHER than your Warden, you'd just name it correctly for that character. But to use it as the PC's face, you'll have to use the "DA Face Replacer" (or other similar) process to get it into an existing game.

 

In either case, it should work once you place it in your "\override" folder. :thumbsup:

 

 

Ah, Ive learned that now at least :P But Im getting a lot of help from darkwolf now so I should be able to fix it sometime ;P

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