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Creating a reflective mirror using water?


Guest Messenjah

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Guest Messenjah

So, I once again have a bit of a problem. What I'm trying to accomplish, is that I need to create my own water mesh. I want to overlay a static mesh (mirror) with a small mesh that is counted as a water mesh to get true reflections working. I do have environmental mapping going, which seems to work fine thus far. I also need to overlay all of that with a collision mesh.

 

There also seems to be a bug when water touches a static mesh? Any experience doing this?

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