Guest Messenjah Posted August 22, 2011 Share Posted August 22, 2011 So, I once again have a bit of a problem. What I'm trying to accomplish, is that I need to create my own water mesh. I want to overlay a static mesh (mirror) with a small mesh that is counted as a water mesh to get true reflections working. I do have environmental mapping going, which seems to work fine thus far. I also need to overlay all of that with a collision mesh. There also seems to be a bug when water touches a static mesh? Any experience doing this? Link to comment Share on other sites More sharing options...
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