miranshortcake Posted August 22, 2011 Share Posted August 22, 2011 Hiya. So, I installed a huge pile of mods and they worked just fine. Mostly a bunch of smaller, easy mods though. I decided that I wanted to add some new content to breathe some life into the game, so I downloaded Bananasplit's Better Cities, Open Cities Reborn, the whole Unique Landscapes Project, and the Elsweyr mods. And I installed them. And then I rebashed my mods (didn't do anything special to accomodate those new mods). And now everything's gone to heck. Imperial City looks like it's completely fine. But the other smaller cities are all messed up. Anvil's front gate just floats there 0 the wall around the gate is gone and I can just walk around the door. And the world geometry all around the city is completely uneven and jagged and I can see through it. Skingrad has some uneven geometry as well, and the textures on all the building kind of spaz out... not sure how to describe it. It's like there are two buildings where there should be one? And you can kind of see both. I didn't check all the other cities, but I'm sure they're equally messed up. So... how should I go about fixing this? I just used the BOSS auto sorter, so I'm not sure if this load order is correct or not. Load Order Oblivion.esm Open Cities Resources.esm TamrielTravellers.esm Better Cities Resources.esm ShieldOnBack.esm TNR ALL RACES FINAL.esp TNR - ShiveringIsles no helms.esp Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Better Cities .esp Natural_Weather_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Enhanced Water v2.0 HD.esp Enhanced Water v2.0 HD - SI Addon.esp Natural_Water_by_Max_Tael.esp AmbientTownSounds.esp Silent Player Voice.esp WindowLightingSystem.esp AliveWaters.esp AliveWaters - Koi Addon.esp AliveWaters - Slaughterfish Addon.esp Days&Months.esp P1DseeYouSleep.esp Get Wet - just droplets.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp P1DseeYouSleep - DLCVileLair.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp EVE_StockEquipmentReplacer.esp Banes Guilds United.esp Echo_MysticShield.esp DarkWindarmor1.esp R18PN - Eisen Platte Armor.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp TamrielTravellerAdvscript.esp TamrielTravellers.esp TamrielTravellersFactionAll.esp TamrielTravellersItemsVendor.esp ShiveringIsleTravellers.esp ShiveringIsleTravellersFriendlyFactions.esp AleswellHomeQuest.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp EVE_KnightsoftheNine.esp OCC-KOTN-Patch.esp MannimarcoRevisited.esp ElsweyrAnequina.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp Anequina-Fallenleaf-Patch.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp xulCliffsOfAnvil.esp xulSilverfishRiverValley.esp Open Cities New Sheoth.esp Open Cities Outer Districts.esp Open Cities Reborn.esp Better Cities - Open Cities Reborn.esp OCR+ULCH Patch.esp OCR+ULBWForest Patch.esp OCR+Cheydinhal Falls Patch.esp OCR+ULSkingradOutskirts Patch.esp Natural_Vegetation_by_Max_Tael.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp EVE_ShiveringIslesEasterEggs.esp 2nd to 1st person.esp _Ren_BeautyPack_onlyhairs.esp Ethereal - Eyes.esp Beautiful People.esp 1em_Vilja.esp ViljainAleswell.esp EVE_KhajiitFix.esp Better Cities Full.esp Better Cities - VWD of the IC.esp Better Imperial City.esp Better Cities - Unique Landscape Barrowfields.esp Better Cities - Unique Landscape Chorrol Hinterland.esp Better Cities - Knights of the Nine.esp Better Cities - Unique Landscape Cheydinhal Falls.esp Better Cities - Unique Landscape Skingrad Outskirts.esp Better Cities - Unique Landscape Imperial Isle.esp Better Cities - Open Better Cities.esp [GFX]_Initial_Glow-all.esp Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
miranshortcake Posted August 22, 2011 Author Share Posted August 22, 2011 (edited) This particular problem is resolved. Please look at below post about uneven terrain! Edited August 23, 2011 by miranshortcake Link to comment Share on other sites More sharing options...
miranshortcake Posted August 23, 2011 Author Share Posted August 23, 2011 (edited) Okay, so I did a quick runaround of all the cities to check things out. Anvil still has a little bit of weirdness. Even after installing the Knights of the Nine compatability patch for OCR, the Prophet still stands in his old location (in midair, since the structure is gone now). And there is also a bedroll floating near him. I assume it's his. And there are a few swimming guards - but I can chalk that off as a weird guard.Floating Prophet, swimming Guard"I wouldn't go in there..." Guard in the lake. Skingrad's almost perfect except it has a bit of an uneven ground near this statue:Uneven Terrain in Skingrad Chorrol is a complete chop shop. I don't even know where to start with that. :PWhat's left of Chorrol. Cheydinhaal is a bit messed up as well, especially around the castle. The ground is lifted up near the castle. Around the rest of the city though seems fine.http://img217.imageshack.us/img217/2471/2011082200019y.jpghttp://img69.imageshack.us/img69/8862/2011082200020.jpg I didn't notice any other problems with the other cities, glad to say. I really like how this is turning out. All this new stuff, it's geat. Like a whole new game, almost. But it was just a quick runaround. Not super thorough. So, here is my updated load order:Oblivion.esmOpen Cities Resources.esmTamrielTravellers.esmBetter Cities Resources.esmShieldOnBack.esmTNR ALL RACES FINAL.espTNR - ShiveringIsles no helms.espUnofficial Oblivion Patch.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espBetter Cities .espNatural_Weather_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espEnhanced Water v2.0 HD.espEnhanced Water v2.0 HD - SI Addon.espNatural_Water_by_Max_Tael.espAmbientTownSounds.espSilent Player Voice.espWindowLightingSystem.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espDays&Months.espP1DseeYouSleep.espGet Wet - just droplets.espDynamic Map.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espP1DseeYouSleep - DLCVileLair.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espEVE_StockEquipmentReplacer.espBanes Guilds United.espEcho_MysticShield.espDarkWindarmor1.espR18PN - Eisen Platte Armor.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espTamrielTravellerAdvscript.espTamrielTravellers.espTamrielTravellersFactionAll.espTamrielTravellersItemsVendor.espShiveringIsleTravellers.espShiveringIsleTravellersFriendlyFactions.espAleswellHomeQuest.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espOCOD+FrostcragSpire Patch.espKnights.espKnights - Unofficial Patch.espEVE_KnightsoftheNine.espMannimarcoRevisited.espElsweyrAnequina.espxuldarkforest.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espAnequina-Fallenleaf-Patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espxulAspenWood.espxulSkingradOutskirts.espxulSnowdale.espxulCliffsOfAnvil.espxulSilverfishRiverValley.espOpen Cities New Sheoth.espOpen Cities Outer Districts.espOpen Cities Reborn.espBetter Cities - Open Cities Reborn.espOCR+ULCH Patch.espOCR+ULBWForest Patch.espOCR+Cheydinhal Falls Patch.espOCR+ULSkingradOutskirts Patch.espOCC-KOTN-Patch.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espEVE_ShiveringIslesEasterEggs.esp2nd to 1st person.esp_Ren_BeautyPack_onlyhairs.espEthereal - Eyes.espBeautiful People.esp1em_Vilja.espViljainAleswell.espEVE_KhajiitFix.espBetter Cities - VWD of the IC.espBetter Imperial City.espBetter Cities - Unique Landscape Barrowfields.espBetter Cities - Unique Landscape Chorrol Hinterland.espBetter Cities - Knights of the Nine.espBetter Cities - Unique Landscape Cheydinhal Falls.espBetter Cities - Unique Landscape Skingrad Outskirts.espBetter Cities - Unique Landscape Imperial Isle.esp[GFX]_Initial_Glow-all.espBashed Patch, 0.esp Edited August 23, 2011 by miranshortcake Link to comment Share on other sites More sharing options...
miranshortcake Posted August 23, 2011 Author Share Posted August 23, 2011 Well, I have a temporary solution for now.I've disabled all the unique landscapes around Cheydinhaal, Chorrol, and Skingrad and their respective compatibility patches.Now all the cities look just fine. :] But really would rather be able to have them on! If anyone has any great solutions, I'd appreciate it. I fixed the Anvil problem (NPCs in the wrong place.) Had to move the OCC-KOTN-Patch.esp down below the Better Cities - Knights of the Nine.esp patch.And now they're standing where they should be. Link to comment Share on other sites More sharing options...
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