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Need help with some mods, please.


miranshortcake

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Hiya. So, I installed a huge pile of mods and they worked just fine. Mostly a bunch of smaller, easy mods though.

I decided that I wanted to add some new content to breathe some life into the game, so I downloaded Bananasplit's Better Cities, Open Cities Reborn, the whole Unique Landscapes Project, and the Elsweyr mods.

And I installed them.

And then I rebashed my mods (didn't do anything special to accomodate those new mods).

And now everything's gone to heck.

 

Imperial City looks like it's completely fine. But the other smaller cities are all messed up.

Anvil's front gate just floats there 0 the wall around the gate is gone and I can just walk around the door. And the world geometry all around the city is completely uneven and jagged and I can see through it.

Skingrad has some uneven geometry as well, and the textures on all the building kind of spaz out... not sure how to describe it. It's like there are two buildings where there should be one? And you can kind of see both.

I didn't check all the other cities, but I'm sure they're equally messed up.

 

So... how should I go about fixing this? I just used the BOSS auto sorter, so I'm not sure if this load order is correct or not.

 

Load Order

 

Oblivion.esm

Open Cities Resources.esm

TamrielTravellers.esm

Better Cities Resources.esm

ShieldOnBack.esm

TNR ALL RACES FINAL.esp

TNR - ShiveringIsles no helms.esp

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Natural_Weather_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Enhanced Water v2.0 HD.esp

Enhanced Water v2.0 HD - SI Addon.esp

Natural_Water_by_Max_Tael.esp

AmbientTownSounds.esp

Silent Player Voice.esp

WindowLightingSystem.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Days&Months.esp

P1DseeYouSleep.esp

Get Wet - just droplets.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

P1DseeYouSleep - DLCVileLair.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

EVE_StockEquipmentReplacer.esp

Banes Guilds United.esp

Echo_MysticShield.esp

DarkWindarmor1.esp

R18PN - Eisen Platte Armor.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

TamrielTravellerAdvscript.esp

TamrielTravellers.esp

TamrielTravellersFactionAll.esp

TamrielTravellersItemsVendor.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions.esp

AleswellHomeQuest.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

EVE_KnightsoftheNine.esp

OCC-KOTN-Patch.esp

MannimarcoRevisited.esp

ElsweyrAnequina.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

Anequina-Fallenleaf-Patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

Open Cities New Sheoth.esp

Open Cities Outer Districts.esp

Open Cities Reborn.esp

Better Cities - Open Cities Reborn.esp

OCR+ULCH Patch.esp

OCR+ULBWForest Patch.esp

OCR+Cheydinhal Falls Patch.esp

OCR+ULSkingradOutskirts Patch.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

EVE_ShiveringIslesEasterEggs.esp

2nd to 1st person.esp

_Ren_BeautyPack_onlyhairs.esp

Ethereal - Eyes.esp

Beautiful People.esp

1em_Vilja.esp

ViljainAleswell.esp

EVE_KhajiitFix.esp

Better Cities Full.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Knights of the Nine.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - Unique Landscape Imperial Isle.esp

Better Cities - Open Better Cities.esp

[GFX]_Initial_Glow-all.esp

Bashed Patch, 0.esp

 

 

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Okay, so I did a quick runaround of all the cities to check things out.

 

Anvil still has a little bit of weirdness. Even after installing the Knights of the Nine compatability patch for OCR, the Prophet still stands in his old location (in midair, since the structure is gone now). And there is also a bedroll floating near him. I assume it's his. And there are a few swimming guards - but I can chalk that off as a weird guard.

Floating Prophet, swimming Guard

"I wouldn't go in there..." Guard in the lake.

 

Skingrad's almost perfect except it has a bit of an uneven ground near this statue:

Uneven Terrain in Skingrad

 

Chorrol is a complete chop shop. I don't even know where to start with that. :P

What's left of Chorrol.

 

Cheydinhaal is a bit messed up as well, especially around the castle. The ground is lifted up near the castle. Around the rest of the city though seems fine.

http://img217.imageshack.us/img217/2471/2011082200019y.jpg

http://img69.imageshack.us/img69/8862/2011082200020.jpg

 

 

I didn't notice any other problems with the other cities, glad to say. I really like how this is turning out. All this new stuff, it's geat. Like a whole new game, almost. But it was just a quick runaround. Not super thorough.

 

So, here is my updated load order:

Oblivion.esm

Open Cities Resources.esm

TamrielTravellers.esm

Better Cities Resources.esm

ShieldOnBack.esm

TNR ALL RACES FINAL.esp

TNR - ShiveringIsles no helms.esp

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities .esp

Natural_Weather_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Enhanced Water v2.0 HD.esp

Enhanced Water v2.0 HD - SI Addon.esp

Natural_Water_by_Max_Tael.esp

AmbientTownSounds.esp

Silent Player Voice.esp

WindowLightingSystem.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Days&Months.esp

P1DseeYouSleep.esp

Get Wet - just droplets.esp

Dynamic Map.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

P1DseeYouSleep - DLCVileLair.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

EVE_StockEquipmentReplacer.esp

Banes Guilds United.esp

Echo_MysticShield.esp

DarkWindarmor1.esp

R18PN - Eisen Platte Armor.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

TamrielTravellerAdvscript.esp

TamrielTravellers.esp

TamrielTravellersFactionAll.esp

TamrielTravellersItemsVendor.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions.esp

AleswellHomeQuest.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

OCOD+FrostcragSpire Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

EVE_KnightsoftheNine.esp

MannimarcoRevisited.esp

ElsweyrAnequina.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

Anequina-Fallenleaf-Patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

Open Cities New Sheoth.esp

Open Cities Outer Districts.esp

Open Cities Reborn.esp

Better Cities - Open Cities Reborn.esp

OCR+ULCH Patch.esp

OCR+ULBWForest Patch.esp

OCR+Cheydinhal Falls Patch.esp

OCR+ULSkingradOutskirts Patch.esp

OCC-KOTN-Patch.esp

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

EVE_ShiveringIslesEasterEggs.esp

2nd to 1st person.esp

_Ren_BeautyPack_onlyhairs.esp

Ethereal - Eyes.esp

Beautiful People.esp

1em_Vilja.esp

ViljainAleswell.esp

EVE_KhajiitFix.esp

Better Cities - VWD of the IC.esp

Better Imperial City.esp

Better Cities - Unique Landscape Barrowfields.esp

Better Cities - Unique Landscape Chorrol Hinterland.esp

Better Cities - Knights of the Nine.esp

Better Cities - Unique Landscape Cheydinhal Falls.esp

Better Cities - Unique Landscape Skingrad Outskirts.esp

Better Cities - Unique Landscape Imperial Isle.esp

[GFX]_Initial_Glow-all.esp

Bashed Patch, 0.esp

 

 

Edited by miranshortcake
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Well, I have a temporary solution for now.

I've disabled all the unique landscapes around Cheydinhaal, Chorrol, and Skingrad and their respective compatibility patches.

Now all the cities look just fine. :]

 

But really would rather be able to have them on! If anyone has any great solutions, I'd appreciate it.

 

 

 

 

I fixed the Anvil problem (NPCs in the wrong place.) Had to move the OCC-KOTN-Patch.esp down below the Better Cities - Knights of the Nine.esp patch.

And now they're standing where they should be.

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