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Armand Christophe


Aoshima_Michio

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After joining to Thieves guild i found Armand Christophe to be very irritating person. Why i must talk to him exactly midnight if i want get new quest or complete previous one? Example "May the Best Thief Win", i can easily complete this quest in 2 min. But no matter how fast i am i must wait to 24 hours before getting my reward. And this is most irritating thing. So i looked Armands dialogs in CS but because i'm such newb with it i couldnt find out how remove 'midnight requirement'. So if someone more experienced person would like take a look and make it possible talk to him anytime i would be very grateful.
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-on the cell veiw window find tamriel in the drop down box

-find the 'ICWaterront02' and click

-in the render window find the place you want armand to stand and hover over it in birds eye veiw (t)

-got to Actors/npc/redgaurd and fing armand christophe

-right click and click edit

-click on AI

-delete all of the original packages there and create a new one

-on the new one make the package type travel (top right)

-on the location tab click 'create marker at render camera'

-click ok, save, then ok

-reposition the new 'x' marker to where you want armand to stand

-then save the new mod

 

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or what you could do is download the attatchment i have added

 

 

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Thanks for answers, arrenmog and Sypron, but those causes too much unwanted side effects. I was already working with my ideal solution and i came to tell that no need bother to do mod anymore. I just need test my solution and make sure it works as i planned it.

 

Edit:

Okey, result of my modding is ready and so far as i know it also works. I removed all requirements to be near garden so now i can talk to Armand anytime anywhere. I also changed in few cases quest markers to point Armand himself instead garden and changed journal entries to fit it. Here is my mod:

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Changing hte timescale doesn't cause problems, unless you make it 0. Currently the game is set to 30 as normal. That means 30x real speed. I like playing with 1. Days and Nights last as long as, well, days and nights.
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