jarjarchinks Posted August 23, 2011 Share Posted August 23, 2011 Here's my list of mods, ordered using boss. Everything is working great save for the fact that opening a menu while near a fire source (other than an equipped torch) causes the sound of the fire to stop. The only other place I noticed this was the Unique Landscape mill north of cheydinhal. Opening inventory, wait menu or main menu causes the sound of the creek running to stop and, if inside the mill, the mill sounds to stop. This can be fixed by either reloading a game, (even if saved after the sound stops) or exiting and re-entering the cell. I just noticed this glitch, but can't say if it's existed for awhile and didn't notice. I tried removing a bunch of different mods from play, but no dice and all other sounds work fine. Not a gamebreaker by any means, but an annoyance nonetheless. I'll be away from my comp for a few days, so if I don't respond to a reply, that's why. Any help would be greatly appreciated. Active Mod Files:00 Oblivion.esm01 Windfall.esm02 Francesco's Leveled Creatures-Items Mod.esm03 Francesco's Optional New Items Add-On.esm04 Cobl Main.esm [Version 1.72]05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]06 Mart's Monster Mod.esm [Version 3.7b3p3]07 FCOM_Convergence.esm [Version 0.9.9MB3]08 Armamentarium.esm [Version 1.35]09 Kvatch Rebuilt.esm0A AFC v2 Core.esm** Cobl Races TNR.esp [Version 1.53]** Cobl Races TNR SI.esp [Version 1.53]0B Unofficial Oblivion Patch.esp [Version 3.2.0]0C DLCShiveringIsles.esp0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]0E SM Plugin Refurbish - SI.esp [Version 1.30]0F Francesco's Optional Chance of Stronger Bosses.esp10 Francesco's Optional Chance of Stronger Enemies.esp11 Francesco's Optional Chance of More Enemies.esp12 Francesco's Optional Leveled Guards.esp++ FranDarkSeducerWeapFix.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]14 Arthur_Natural_Weather_HDR_by_Max_Tael.esp15 Natural_Habitat_by_Max_Tael.esp16 Symphony of Violence.esp17 AmbientTownSounds.esp18 MIS Low Wind.esp19 MIS New Sounds Optional Part.esp1A Storms & Sound.esp1B WindowLightingSystem.esp1C AFC v2 Combo Chains.esp1D AFC v2 Combat Moves.esp1E AFC v2 Quick Powerattacks.esp1F AFC v2 Gauntlet Weaponry.esp20 AFC v2 Locational Damage.esp21 Days&Months.esp22 Musical Immersion 1.0.esp23 Crowded Cities 15.esp24 Thieves Arsenal.esp25 Thieves_Arsenal_Patch_033010.esp26 Cobl Glue.esp [Version 1.72]27 Cobl Si.esp [Version 1.63]28 Bob's Armory Oblivion.esp29 FCOM_BobsArmory.esp [Version 0.9.9]2A Oblivion WarCry EV.esp2B FCOM_WarCry.esp [Version 0.9.9MB3]2C Oscuro's_Oblivion_Overhaul.esp [Version 1.34]2D OOO 1.32-Cobl.esp [Version 1.72]++ FCOM_Cobl.esp [Version 0.9.9]2E FCOM_Convergence.esp [Version 0.9.9Mb3]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]2F FCOM_RealSwords.esp [Version 0.9.9]++ FCOM_SpawnRatesReduced.esp [Version 0.9.9Mb3]30 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]++ FCOM_SaferRoads.esp [Version 0.9.9]++ FCOM_LessReaversInGates.esp [Version 0.9.9]31 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]32 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]33 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_BobsGuardUnity.esp [Version 0.9.9]++ FCOM_ArcheryArmamentarium.esp [Version 2]34 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]++ ArmamentariumLL4OOO.esp [Version 2.01]++ ArmamentariumLLMagicOOO.esp [Version 1.35]35 Ivellon.esp [Version 1.8]36 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp37 Kvatch Rebuilt - Leveled Guards - FCOM.esp38 Malevolent.esp39 Windfall.esp3A Knights.esp3B SM Plugin Refurbish - Knights.esp [Version 1.06]3C TOTF.esp3D The Lost Spires.esp++ FCOM_Knights.esp [Version 0.9.9Mb3]3E xuldarkforest.esp [Version 1.0.5]3F LostSpires-DarkForest patch.esp40 xulStendarrValley.esp [Version 1.2.2]41 xulTheHeath.esp42 MMMMWL-TheHeath patch.esp43 XulEntiusGorge.esp44 xulFallenleafEverglade.esp [Version 1.3.1]45 LostSpires-Everglade patch.esp46 xulColovianHighlands_EV.esp [Version 1.2.1]47 xulChorrolHinterland.esp [Version 1.2.2]48 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]49 xulBravilBarrowfields.esp [Version 1.3.3]4A xulLushWoodlands.esp [Version 1.3.1]4B xulAncientYews.esp [Version 1.4.3]4C xulAncientRedwoods.esp [Version 1.6]4D xulCloudtopMountains.esp [Version 1.0.3]4E xulArriusCreek.esp [Version 1.1.3]4F xulPatch_AY_AC.esp [Version 1.1]50 xulRollingHills_EV.esp [Version 1.3.3]51 MMMMWL-RollingHills patch.esp52 xulPantherRiver.esp53 xulRiverEthe.esp [Version 1.0.2]54 xulBrenaRiverRavine.esp [Version 1.1]55 xulImperialIsle.esp [Version 1.6.7]56 xulBlackwoodForest.esp [Version 1.1.0]57 xulCheydinhalFalls.esp [Version 1.0.1]58 TearsOfTheFiend-CheydinhalFalls patch.esp59 KvatchRebuilt-CheydinhalFalls patch.esp5A DungeonsOfIvellon-CheydinhalFalls patch.esp5B xulAspenWood.esp [Version 1.0.2]5C xulSkingradOutskirts.esp [Version 1.0.1]5D xulSnowdale.esp [Version 1.0.2]5E OOO-Snowdale Patch.esp5F xulSilverfishRiverValley.esp60 Lost Spires + Silverfish River Patch.esp [Version 1.0]61 xulCliffsOfAnvil.esp62 OOOCliffsofAnvilPatch.esp [Version 1.1]63 Natural_Vegetation_by_Max_Tael.esp64 DropLitTorchOBSE.esp [Version 2.1]65 Storms & Sound - The Lost Spires.esp66 2nd to 1st person.esp67 PersuasionOverhaul.esp [Version 1.43]68 PersuasionOverhaul_OOO.esp [Version 1.2]69 Alternative Start by Robert Evrae.esp6A MidasSpells.esp6B Midas Betterholy.esp6C Midas Reduced Costs Half.esp6D Mart's Monster Mod - Midas Creature Ingredients.esp6E Midas Tigernolevel OBSE.esp6F Midas BeastFortify Fix OBSE.esp70 RshAlchemy.esp71 RshAlchemyRecipes.esp72 SM Combat Hide.esp [Version 1.2]73 StealthOverhaul.esp74 SM Bounty.esp [Version 1.22c]75 RealisticLeveling.esp++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]76 bgBalancingEVCore.esp [Version 10.52EV-D]77 bgMagicEV.esp [Version 1.7EV]78 bgMagicItemSigil.esp [Version 1.68EV]79 bgMagicEVStartspells.esp [Version 1.68EV]7A bgMagicBonus.esp [Version 1.7EV]7B bgMagicEVAddEnVar.esp [Version 1.68EV]7C bgMagicEVPaperChase.esp [Version 1.68EV]** bgBalancingEVOptionalNPCDiversity, TNR Merge.esp [Version 10.0EV-D]7D bgBalancingEVOptionalFCOMAdditions.esp [Version 10.]7E bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp [Version 9.0EV-D]7F bgBalancingEVLAMEAddition.esp [Version 10.51EV-D]80 bgBalancingEVLAMEGlue.esp [Version 10.0EV-D1.62EV]81 bgBalancingEVOptionalNPCDiversityLAME.esp [Version 10.5EV-D]82 MM_NoMoreAnnoyingMessages.esp [Version 1.2]83 bgMagicShaderLifeDetect.esp [Version 1.68]84 bgMagicLightningbolt.esp85 Dungeon Actors Have Torches 1.6 DT.esp86 FCOM_Archery.esp [Version 0.9.9]87 Cobl Silent Equip Misc.esp [Version 01]88 Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
David Brasher Posted August 23, 2011 Share Posted August 23, 2011 This is a basic design flaw in Oblivion and will occur whether or not you use any mods. The system used is different than the one used in Morrowind which did not have this problem. I have never heard of a fix for this issue. I don't think that there is anything that can be done about it because it is hardcoded into the game. Link to comment Share on other sites More sharing options...
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