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GECK- meshes and textures won't show


Plofre

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i run into a small problem with the GECK. currently i'm building my own little companion-mod, replacing body-meshes and textures, armors etc. as long as i put all files into the respective folders as loose files, all changes are displayed properly in the GECK. but as soon as i create a bsa-file containing the new files for the mod and remove the loose files, i get missing meshes and textures. both files, .bsa and .esp have the same name " MyCompanions.* " , "archieveinvalidation" is activ (through FOMM), my game is fully patched, GECK 1.4, nvse beta 2.09, running win7x64 ultimate with enough power :wink: i haven't tried my mod ingame, first i wanted to be sure that everything is done properly.

 

Any help and suggestion how to solve this is very much appreciated.

Edited by Plofre
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my bad, i found the issue myself :smile: have made a mistake while creating the bsa-archieve :wallbash: , didn't check if the folderstructure is the same as in the normal datafolder, now everything is working.
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