Plofre Posted August 23, 2011 Share Posted August 23, 2011 (edited) i run into a small problem with the GECK. currently i'm building my own little companion-mod, replacing body-meshes and textures, armors etc. as long as i put all files into the respective folders as loose files, all changes are displayed properly in the GECK. but as soon as i create a bsa-file containing the new files for the mod and remove the loose files, i get missing meshes and textures. both files, .bsa and .esp have the same name " MyCompanions.* " , "archieveinvalidation" is activ (through FOMM), my game is fully patched, GECK 1.4, nvse beta 2.09, running win7x64 ultimate with enough power :wink: i haven't tried my mod ingame, first i wanted to be sure that everything is done properly. Any help and suggestion how to solve this is very much appreciated. Edited August 23, 2011 by Plofre Link to comment Share on other sites More sharing options...
Plofre Posted August 24, 2011 Author Share Posted August 24, 2011 my bad, i found the issue myself :smile: have made a mistake while creating the bsa-archieve :wallbash: , didn't check if the folderstructure is the same as in the normal datafolder, now everything is working. Link to comment Share on other sites More sharing options...
Recommended Posts