Frankenfran Posted August 23, 2011 Share Posted August 23, 2011 Hey i just got fallout NV and started modding it. I got project nevada, the unified hud project and darnified ui. Added the cinematec and dynavision shaders etc etc. Oh and the poco bueno textures among others. So performance is good but im still pushing it a bit. I have 2.77 quadcore with 4 gig of ram and 1 gig on the cards (2 geforce 9800's w/sli). Im running windows 7 64 bit. Should I look for a mod to make Fallout NV large address aware or not? And if so then what is the best and easiest way of doing this? Thank you for any help you might be able to offer. Link to comment Share on other sites More sharing options...
micalov Posted August 23, 2011 Share Posted August 23, 2011 NVSE with http://nvse.silverlock.org/beta/fnv4gb_nvse.zip Link to comment Share on other sites More sharing options...
Frankenfran Posted August 23, 2011 Author Share Posted August 23, 2011 The reason i asked is because when i start play the game runs great but the lag gets worse and worse then i start crashing when i zone. I think i have everything in order but its possible something doesn't work well with something else. Below is my load order and mod list. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmAdvanced Recon Tech.esmCINEMATECH.esmAWorldOfPain(Preview).esmMoMod.esmNSkies URWLified.esmPrimary Needs HUD.esmProject Nevada - Core.esmProject Nevada - Equipment.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmaHUD.esmiHUD.esmLings.esmDarNifiedUINV.espCentered 3rd Person Camera - Unraised.espReadius_NV.espThe Mod Configuration Menu.espAWOP-MoMod.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-Brighter Lighting.espProject Nevada - Cyberware.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espNewVegasBounties.espNewVegasBountiesII.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Gear-Locations Doc Mitchell.espIDreamOfElectricSheep.espShilohDS-Desert Succubus CORE.espNVLadyoutfit1.espFollower Home Marker.espNVWillow.espProject Nevada - Rebalance.espWeaponModsExpanded.espWMX-AWOP Patch.espProject Nevada - WMX.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espFellout.espNSkies URWLifiedOWB.espNSkies URWLifiedHH.espNSkies URWLifiedDM.espDYNAVISION 2 - Dynamic Lens Effect.espELECTRO-CITY - Imaginator.espDirectors Chair.espMy Merged Patch.esp Total active plugins: 54Total plugins: 54 Link to comment Share on other sites More sharing options...
Frankenfran Posted August 23, 2011 Author Share Posted August 23, 2011 (edited) NVSE with http://nvse.silverlock.org/beta/fnv4gb_nvse.zip o.O So then large address aware is a good thing then? Edited August 23, 2011 by Frankenfran Link to comment Share on other sites More sharing options...
nisen Posted August 23, 2011 Share Posted August 23, 2011 (edited) i thought the idea of 4GB address was to let the game use upto 4GB of available ram, so when youve got atleast 5 or 6GB. Edited August 23, 2011 by nisen Link to comment Share on other sites More sharing options...
cptcairney Posted August 23, 2011 Share Posted August 23, 2011 Yes, large address aware is good lol how could it p[possibly be bad, your only allowing the application to accept more ram which equals over more speed.Anyone know how to make it 8GB aware though ? lol if ts possible, don't know how much it would help but would be nice to use up my full 8GB and maybe get something out of it :) Link to comment Share on other sites More sharing options...
Craquehead Posted August 23, 2011 Share Posted August 23, 2011 My list of addons is very similar (URWL instead of fellout, WME instead of WMX), in roughly the same load order. I'm pretty crashy regardless of large address awareness or not. I've gotten in the habit of saving before zoning. I'd say I crash after 30-40 minutes, less if I'm moving between a lot of areas. Link to comment Share on other sites More sharing options...
Asplundh Posted October 6, 2011 Share Posted October 6, 2011 The 64-bit version of Windows 7 makes all RAM in excess of 4GB available to any program executable file that has been written to be large address aware (LAA). The 32-bit version of Windows 7 opens up the 2-8GB block of RAM to program applications that are written specifically to take advantage of that. FallouyNV.exe Is large address aware in that it will use any RAM in excess of 2GB and up to a maximum of 4GB (4096MB), but cannot use anything over 4GB as Bethesda has it written. Programs like fnv4gb.exe change one flag in the header of FalloutNV.exe to make it large address aware. In 32-bit Windows 7. FalloutNV will then be able to address up to a maximum of 8GB of RAM. Period. In 64-bit Windows 7, FalloutNV will be able to address up to the maximum RAM your motherboard and BIOS will support. Be aware than the independent (standalone) versions of FNV4GB and NVSE (v.9) are not compatible in most custom launchers. HOWEVER, nvse.silverlock.org provides a link so that you can D/L an alternative launcher, fnv4gb_nvse.exe Also, making FalloutNV LAA will not necessarily decrease or eliminate CTDs or overcome a weak video card or underpowered power supply or outdated device drivers. Using the latest version of BOSS will take care of 98% of most sorting problems. The read me's for both fnv4gb and fnv4gb_nvse will tell you how to check and see if FalloutNV.exe has been made LAA. From the FalloutNV launch screen, open the Settings menu, open the Gameplay menu, and turn OFF "Save on Wait" and "Save on Travel." You can leave "Save on Rest" turned ON. It cut W-A-Y down on my CTDs. Get in the habit of manually saving every two or three days of game time. Frankenfran - I found that dumping NSkieUWRLfied in favor of LUMINOSITYandELECTROCITY-Nevada Skies Replacersolved my biggest mod conflict problem. Never have figured out what Nevada Skies was conflicting with either. Hope this helps. Asplundh, The Tree Hugger Link to comment Share on other sites More sharing options...
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