jaredx19 Posted August 23, 2011 Share Posted August 23, 2011 Hi,I tried to create a new race in GECK, then create an NPC using that race. What I can't figure out is when I save the mod and reload it, GECK listed all leveled enemy NPC's (Raiders and such) in the male subtree of the new race's list of NPC. Why this happen and how can I avoid it. Will it be a problem later on? TIA Link to comment Share on other sites More sharing options...
satanslilhelper Posted August 24, 2011 Share Posted August 24, 2011 Well, I've noticed that before when making my own races. It's never caused me an issue, as far as I know. Don't know why it happens, or if it potentially could, though! Link to comment Share on other sites More sharing options...
jaredx19 Posted August 25, 2011 Author Share Posted August 25, 2011 Maybe not, but it's curious that seemingly all templates used by leveled characters somehow auto-change it's race to the new race. However, I've seen other mods which have new races but doesn't have this problem. How did they do it? Somehow, I feel GECK is much more buggier than TES. Never have this and a host of other problems (such as randomly misaligned meshes when importing the NIF for armors) with TES. Link to comment Share on other sites More sharing options...
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