Jump to content

Unusual NPC Animation Problem


RolandRoberts

Recommended Posts

Tried getting an answer on BS Forums but no luck getting a fix.

 

THE PROBLEM: When attempting to set up an NPC practice ranged animation (package Use Item At with target of Weapons: Ranged), everything works OK for the NPC animation (draws bow back and releases as well as goes to pick up the arrows that should be at the target location) BUT the arrows actually appear (make their flight) at another location in the interior cell (about 2500 cell units away from the archer and originate near the 0,0 point of the interior cell). Unusual since if you first enter the cell during the two hour game time the archer is practicing at a hay target, the arrows appear normally and appear to be coming from the archer location. If you stay in that cell, the next game day (and subsequent game days) when the archer is supposed to be again shooting at the hay target, is when the problem occurs. The package is set up with a prior travel to an XMarkerHeading to face the hay target and that works fine. Also tried the Use Item At with a location of the XMarkerHeading. Have tried the Use Item Ranged both with the location set to the XMarkerHeading and using current location as the location. Doesn't matter, the arrows still appear in the wrong place except for when you enter the cell when the archer is supposed to be practicing. Yes, I do have the target data (hay target persistent reference) set up on the XMarkerHeading. Also, my NPC Ranged Spell animation only works if you enter the cell during the time it is running, staying in the cell for the subsequent day to watch it again will not work. The NPC either goes into a wait or acquire state (ai procedure 0 or 2). Additionally, this animation problem also affects my NPC training on the heavy bag (Use Item Target: Weapons: None). Works correctly only if you enter cell during time animation playing and will not work for subsequent days if you stay in cell (NPC enters a wait state - 0 code on ai procedure - and stays there during the animation period the second time around). In all cases NPCs will perform the next subsequent animation scheduled after these animations time runs out so only affects them during these three animation types. Tried a once-per-day flag and still have this problem. Don't know what else to try.

 

Anybody have any ideas?

 

EDIT: Probably should say that I use COC to enter this interior cell since I do not have the teleport marker into this interior set up yet if this matters.

 

EDIT2: This mod being developed is the only mod running with Oblivion version 1.2.0416 AND the Unofficial Patch - started with a new game and the COC is performed AFTER exiting the Imperial Prison Sewers so no other mods could be the problem.

 

NOTE TO MODERATORS: This post originally posted in the Oblivion Technical Problems Forum but thought it might really should be provided in this Forum. Feel free to delete the other post.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...