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How do I make an NPC attack the player after certain dialogue is initi


thiafy

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Er, sorry about the over-long title. What I mean to ask is (abbr.): "How do I make an NPC attack the player after certain dialogue?"

 

I know the game does it in a few instances -- I want to give myself the opportunity to be horribly cheeky and get my butt whupped for it in the mod I'm making right now. In the name of roleplaying, of course. What script would I put in the Result Script area to achieve this? A disposition -100 or so script is what I have in mind -- or should I do something else entirely?

 

Better yet, is there a list of scripts like this somewhere that I can reference?

 

It would be fantastic to be able to do a lot of disposition-tweaking-via-dialogue, actually, because then I could just shut off persuasion on certain key NPCs and have you get to know them naturally. So advice would be awesome. :)

Edited by thiafy
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Er, sorry about the over-long title. What I mean to ask is (abbr.): "How do I make an NPC attack the player after certain dialogue?"

 

I know the game does it in a few instances -- I want to give myself the opportunity to be horribly cheeky and get my butt whupped for it in the mod I'm making right now. In the name of roleplaying, of course. What script would I put in the Result Script area to achieve this? A disposition -100 or so script is what I have in mind -- or should I do something else entirely?

 

Better yet, is there a list of scripts like this somewhere that I can reference?

 

It would be fantastic to be able to do a lot of disposition-tweaking-via-dialogue, actually, because then I could just shut off persuasion on certain key NPCs and have you get to know them naturally. So advice would be awesome. :)

 

The startcombat command does what you want. It moves the target to the top of the NPC's attack queue, regardless of disposition.

 

The best list you can have for things like this is

 

http://cs.elderscrolls.com/constwiki/index.php/Raw_Function_List

 

It contains all the functions that are available, drop the name into the searchbox on the left of that screen and it gets you detailed syntax and usage.

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Thank you very much! I believe that's exactly what I wanted, on all counts -- it even looks like there's a ModDisposition function in that list, for my tangential idea. =D Thank you!
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