Goldenhaze80 Posted August 24, 2011 Share Posted August 24, 2011 Posted this in the wrong forum before and recieved (understandably) no response but here's the script ScriptName magmasummon ref caster ref summoned begin scripteffectstart set caster to getself playMagicShaderVisuals effectSummonMythicDawn 2 playsound AMBThunder set summoned to caster.placeatme AAASummonMagmaGolem(01001201), 1, 32, 1 summoned.moddisposition caster 100 summoned.pme end begin scripteffectupdate if summoned.getdead == 1 summoned.removeme endif end begin scripteffectfinish if summoned.isactor == 1 summoned.removeme endif end Its telling me that there's a missing parameter on line 10 "magic-effect"? What does that mean? Did I miss something? I'm relatively new at this so any help is vastly appreciated! Link to comment Share on other sites More sharing options...
MShoap13 Posted August 24, 2011 Share Posted August 24, 2011 (edited) Line 10 would be the 10th line down. "summoned.pme" doesn't make sense to the games scripting language. Edit: Notepad++ is very useful for all kinds of scripting. Edited August 24, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
Goldenhaze80 Posted August 24, 2011 Author Share Posted August 24, 2011 Line 10 would be the 10th line down. "summoned.pme" doesn't make sense to the games scripting language. Edit: Notepad++ is very useful for all kinds of scripting. thinking my script isn't going to work... anyone have a link to a script that would work? I'm simply trying to summon a custom atronach as a spell for an npc I am making... Link to comment Share on other sites More sharing options...
MShoap13 Posted August 24, 2011 Share Posted August 24, 2011 This is not my work, it is an example script I'm posting for you from the mod Recastable Summons. scn KBSummonZombieScriptEffect ref creature begin ScriptEffectStart Set KBSummons.Duration To 90.0 Set creature To PlaceAtMe KBSummonedZombie 1, 256, 0 end ScriptEffectStart begin ScriptEffectUpdate if ( creature.GetDead ) Dispel KBSummonZombie endif end ScriptEffectUpdate Link to comment Share on other sites More sharing options...
Goldenhaze80 Posted August 24, 2011 Author Share Posted August 24, 2011 (edited) This is not my work, it is an example script I'm posting for you from the mod Recastable Summons. scn KBSummonZombieScriptEffect ref creature begin ScriptEffectStart Set KBSummons.Duration To 90.0 Set creature To PlaceAtMe KBSummonedZombie 1, 256, 0 end ScriptEffectStart begin ScriptEffectUpdate if ( creature.GetDead ) Dispel KBSummonZombie endif end ScriptEffectUpdatewill this work without the mod itself? and its a spell script instead of a spell effect script?I'd be happy to credit the author... Will look up the mod! Edited August 24, 2011 by Goldenhaze80 Link to comment Share on other sites More sharing options...
MShoap13 Posted August 24, 2011 Share Posted August 24, 2011 You also need to add an entry to a plugin with a spell you've made that lists that script effect as it's magic effect. I think that's it though. Link to comment Share on other sites More sharing options...
Goldenhaze80 Posted August 25, 2011 Author Share Posted August 25, 2011 (edited) You also need to add an entry to a plugin with a spell you've made that lists that script effect as it's magic effect. I think that's it though. getting an error... says that "duration" is not a valid command? here's my new script: ScriptName AAAmagmasummon ref caster ref summoned begin scripteffectstart set caster to getself playMagicShaderVisuals effectSummonMythicDawn 2 playsound AMBThunder set summoned to caster.placeatme AAASummonMagmaGolem(01000D16) 1, 250, 1 summoned.moddisposition caster 100 summoned.pme zdre end begin scripteffectupdate if summoned.getdead == 1 summoned.removeme endif end begin scripteffectfinish if summoned.isactor == 1 summoned.removeme endif end Edited August 25, 2011 by Goldenhaze80 Link to comment Share on other sites More sharing options...
Goldenhaze80 Posted August 25, 2011 Author Share Posted August 25, 2011 Line eleven error says "missing expression in set command" Link to comment Share on other sites More sharing options...
fg109 Posted August 25, 2011 Share Posted August 25, 2011 RemoveMe is a command used for items. It removes the scripted object from the container/inventory that it's in. You should be using Disable, or better yet, both Disable and DeleteReference. Link to comment Share on other sites More sharing options...
Goldenhaze80 Posted August 25, 2011 Author Share Posted August 25, 2011 RemoveMe is a command used for items. It removes the scripted object from the container/inventory that it's in. You should be using Disable, or better yet, both Disable and DeleteReference.Ty I fixed it.... do you have any idea what it means about a missing parameter in line 11? Link to comment Share on other sites More sharing options...
Recommended Posts