fg109 Posted August 25, 2011 Posted August 25, 2011 If you mean this: set summoned to caster.placeatme AAASummonMagmaGolem(01000D16) 1, 250, 1 I don't see a problem, as long as you are using "AAASummonMagmaGolem" instead of "AAASummonMagmaGolem(01000D16)".
Goldenhaze80 Posted August 25, 2011 Author Posted August 25, 2011 (edited) On 8/25/2011 at 2:25 AM, fg109 said: If you mean this: set summoned to caster.placeatme AAASummonMagmaGolem(01000D16) 1, 250, 1 I don't see a problem, as long as you are using "AAASummonMagmaGolem" instead of "AAASummonMagmaGolem(01000D16)". here's the script now: ScriptName AAmagmasummon ref caster ref summoned begin scripteffectstart set caster to getself playMagicShaderVisuals effectSummonMythicDawn 2 playsound AMBThunder set summoned to caster.placeatme AAASummonMagmaGolem(01001206) 1, 250, 1 summoned.moddisposition caster 100 summoned.pme zdre end begin scripteffectupdate if summoned.getdead == 1 summoned.removeme endif end begin scripteffectfinish if summoned.isactor == 1 summoned.disable endif end But it won't let me save o.O what am I missing here? I'm using the non obse CS by the way Edited August 25, 2011 by Goldenhaze80
MShoap13 Posted August 25, 2011 Posted August 25, 2011 I believe the mod I posted that base scrip from does require OBSE v0017+. Sorries :unsure:
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