fg109 Posted August 25, 2011 Share Posted August 25, 2011 If you mean this: set summoned to caster.placeatme AAASummonMagmaGolem(01000D16) 1, 250, 1 I don't see a problem, as long as you are using "AAASummonMagmaGolem" instead of "AAASummonMagmaGolem(01000D16)". Link to comment Share on other sites More sharing options...
Goldenhaze80 Posted August 25, 2011 Author Share Posted August 25, 2011 (edited) If you mean this: set summoned to caster.placeatme AAASummonMagmaGolem(01000D16) 1, 250, 1 I don't see a problem, as long as you are using "AAASummonMagmaGolem" instead of "AAASummonMagmaGolem(01000D16)". here's the script now: ScriptName AAmagmasummon ref caster ref summoned begin scripteffectstart set caster to getself playMagicShaderVisuals effectSummonMythicDawn 2 playsound AMBThunder set summoned to caster.placeatme AAASummonMagmaGolem(01001206) 1, 250, 1 summoned.moddisposition caster 100 summoned.pme zdre end begin scripteffectupdate if summoned.getdead == 1 summoned.removeme endif end begin scripteffectfinish if summoned.isactor == 1 summoned.disable endif end But it won't let me save o.O what am I missing here? I'm using the non obse CS by the way Edited August 25, 2011 by Goldenhaze80 Link to comment Share on other sites More sharing options...
MShoap13 Posted August 25, 2011 Share Posted August 25, 2011 I believe the mod I posted that base scrip from does require OBSE v0017+. Sorries :unsure: Link to comment Share on other sites More sharing options...
Recommended Posts