PringleMan Posted August 24, 2011 Share Posted August 24, 2011 Hey all, So I was playing around with Project Nevada and Lumenarium, and wondered if it was possible to make the sunglasses code from Lumenarium into an overlay setting for PN, similar to the night vision and thermal vision overlays. Specifically I have the Ghost Variants mod (adds Kerrigan and Specter SC Ghost Armors into the game) and there was a patch for the goggle to allow them to use the PN overlay. I do know that Lumenarium comes with a goggle/helmet version of the shades for the exact purpose of wearing them with your helmet/goggles. However it seems like it would be so much cooler to have the shades be an overlay function of the goggles rather than a separate item to muck around with. So this is a request OR a tutorial request. I would just do this for myself and maybe submit it to the fellows that did the Ghost Variants (BrokenCrash original, Monk124US for the PN compat patch) in case they wanted to do a patch release with the content. I am of course more than happy to figure out how to do it myself, but some pointers to the correct tutorials would be hot. Thanks in advance,PringleMan Link to comment Share on other sites More sharing options...
PringleMan Posted August 29, 2011 Author Share Posted August 29, 2011 Bump Not even a single reply? Please just a point in the right direction for doing it myself at least lol. Link to comment Share on other sites More sharing options...
schlangster Posted August 29, 2011 Share Posted August 29, 2011 Check out the PN modder's guide: Link Link to comment Share on other sites More sharing options...
PringleMan Posted September 7, 2011 Author Share Posted September 7, 2011 So with little effort it was totally possible to add in the sunglasses overlay to the PN-patch Ghost Variants goggles. The Luminarium overlay is a script, and since they don't have a script as it is, you just have to add it on. Next question is how to make that into a toggling overlay, as with the nightvision or thermal overlays. How would I set it so that the script gets run by a specific key, say B just for arguments sake. Link to comment Share on other sites More sharing options...
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