PrettyMurky Posted August 25, 2011 Share Posted August 25, 2011 (edited) EDIT: Mod is now finished. I'm making a mod to allow the player to repair their items in real-time gameplay. In which the repair hammer would be equipped like a weapon, then 'swung' at an item to repair it. Not entirely dissimilar to the concept of ZUMBS Lockpicking. The script will be no problem. However I havn't the faintest idea how to model or texture an item. So if someone wouldn't mind working the neccessary magic (I don't know if it's possible to use the gameworld model of repair hammers, and tell those how to be held as weapons; or if a new model needs making), I would greatly appreaciate it, and will happily credit you in the finished mod. Or if anyone knows of an existing mod with content I might be able to use for this, please let me know. Thanks in advance,PM Edited August 30, 2011 by PrettyMurky Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 27, 2011 Share Posted August 27, 2011 If you don't have one, here's one:http://www.mediafire.com/?qay2y2afqapwm9e It was simple to do, all I had to do was move the model in NifScope :P I assume you know how to make a weapon in the CS? Link to comment Share on other sites More sharing options...
PrettyMurky Posted August 27, 2011 Author Share Posted August 27, 2011 (edited) Thanks, it works well. Although you've put it the wrong way round; as in the animation is swinging claw first, rather than head first. I don't suppose you'd mind switching it around? Also, if possible could it be slightly smaller? Maybe about 0.8 scale; there's some clipping around the fingers, and also I think that it will help it to look like a tool than a weapon. Edited August 27, 2011 by PrettyMurky Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 27, 2011 Share Posted August 27, 2011 (edited) Oh, I should fix that then... EDIT: Done.EDIT 2: With modified sizes and original. Edited August 27, 2011 by Guest Link to comment Share on other sites More sharing options...
PrettyMurky Posted August 27, 2011 Author Share Posted August 27, 2011 Perfect! You'd be getting a kudos if it wasn't 404-ing right now. The smallest one fits in the hand nicely, and the swing looks appropriate for either a tool or a weapon. I might even add a script to the vanilla hammers, to replace them with my new wieldable ones. I'll have to set it so you can't repair a repair hammer though :D On that note: Does anyone know of any quest, vanilla or mod, that requires the player to have a repair hammer? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 27, 2011 Share Posted August 27, 2011 The kudos system isn't working right now due to the site update. They'll probably be back sometime later. Why would the player need a repair hammer at all times :psyduck: Link to comment Share on other sites More sharing options...
Wraithofdoom Posted August 27, 2011 Share Posted August 27, 2011 i like the idea. Link to comment Share on other sites More sharing options...
PrettyMurky Posted August 27, 2011 Author Share Posted August 27, 2011 Why would the player need a repair hammer at all times :psyduck:I meant more like any quests where you have to give a repair hammer to an NPC, so there would be a condition somewhere 'if player.GetItemCount RepairHammer > X', which wouldn't be true if all their hammers had been converted into the new kind. I could always put a variable to toggle the converting; so players could additem themselves a vanilla hammer if need be. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted August 27, 2011 Share Posted August 27, 2011 Well, if the player has repair hammers already, you could make a blank quest with this script or similar: scn RepairHammerReplacement short Hammers Begin GameMode set Hammers to Player.GetItemCount RepairHammer Player.RemoveItemNS RepairHammer Hammers Player.AddItemNS NewRepairHammerID Hammers end If you use that, then you need OBSE for the NS, meaning No Spam so that no messages pop up saying that they have been added. If you aren't using OBSE for the rest of the scripts, however, just remove the NS. You also don't have to replace any ingame Repair Hammers this way :P I don't know what you mean by giving the NPCs hammers. Like a quest to swap them or something? Link to comment Share on other sites More sharing options...
PrettyMurky Posted August 27, 2011 Author Share Posted August 27, 2011 Like a quest to swap them or something?Exactly. Like how some thieves guild quest requires you to have some lockpicks to give to someone. If you aren't using OBSE for the rest of the scriptsLol. Some psychologists might claim that I use it too much. I've used OBSE so much, that I'm now worried that it has become sentient, and has starting using me. I'm more OBSE than man now. In conclusion, I am using OBSE, and can heartily recommend others to do the same :D Link to comment Share on other sites More sharing options...
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