PrettyMurky Posted August 26, 2011 Share Posted August 26, 2011 Does anyone know if theres a way to force the 'wait' menu to open, then wait for 1 hour? Thanks in advance,PM Link to comment Share on other sites More sharing options...
Lastito Posted August 26, 2011 Share Posted August 26, 2011 is your oblivion broke?just press T and set the hour Link to comment Share on other sites More sharing options...
PrettyMurky Posted August 26, 2011 Author Share Posted August 26, 2011 ...I was rather looking for a more code-orientated solution. Anyway, I've solved it myself now. The Wait menu can be forced with:'TapControl 16' Then the automatic waiting is achieved with a Menumode block with appropriate conditionals, and the lines:'SetMenuFloatValue "sleep_background\sleep_scroll\user7" 1012 1''ClickMenuButton "sleep_background\sleep_button_sleep_wait" 1012' Link to comment Share on other sites More sharing options...
Heartcloud Posted August 26, 2011 Share Posted August 26, 2011 Is there a way to force fast travel besides "movetoqt"? If that can be achieved with a similar console command. Not being able to fast travel while "guards are pursuing you" or "enemies nearby" is like the most annoying thing in Oblivion, despite the fact there are no damn enemies within 5 miles radius. :wallbash: Link to comment Share on other sites More sharing options...
PrettyMurky Posted August 26, 2011 Author Share Posted August 26, 2011 Not by the same method, but I think a simple quest script could do it. scn ScriptName ref MarkerRef float fQuestDelayTime Begin MenuMode 1023 set fQuestDelayTime to 0.5 if isKeyPressed3 X ; Where X is the scancode for the key you want to press to initiate travel set MarkerRef to GetMapMenuMarkerRef player.moveto MarkerRef endif End Although the travel would be 'instant'. If you wanted to include passing of time, you'd need to work something out using GetDistance, I'd imagine. Link to comment Share on other sites More sharing options...
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