Jump to content

How to force sleep/wait for 1 hour?


PrettyMurky

Recommended Posts

...

I was rather looking for a more code-orientated solution.

 

Anyway, I've solved it myself now.

 

The Wait menu can be forced with:

'TapControl 16'

 

Then the automatic waiting is achieved with a Menumode block with appropriate conditionals, and the lines:

'SetMenuFloatValue "sleep_background\sleep_scroll\user7" 1012 1'

'ClickMenuButton "sleep_background\sleep_button_sleep_wait" 1012'

Link to comment
Share on other sites

Is there a way to force fast travel besides "movetoqt"? If that can be achieved with a similar console command. Not being able to fast travel while "guards are pursuing you" or "enemies nearby" is like the most annoying thing in Oblivion, despite the fact there are no damn enemies within 5 miles radius. :wallbash:
Link to comment
Share on other sites

Not by the same method, but I think a simple quest script could do it.

 

scn ScriptName

ref MarkerRef

float fQuestDelayTime

Begin MenuMode 1023

set fQuestDelayTime to 0.5

if isKeyPressed3 X ; Where X is the scancode for the key you want to press to initiate travel
   set MarkerRef to GetMapMenuMarkerRef
   player.moveto MarkerRef
endif

End

 

Although the travel would be 'instant'. If you wanted to include passing of time, you'd need to work something out using GetDistance, I'd imagine.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...