cptcairney Posted August 26, 2011 Share Posted August 26, 2011 (edited) Hey again, having some problems with New Vegas freezing during loading screens, not CTD'n, just freezing on the roulette spinning.I know EVE and FOOK don't get on well but the only problem I was having with them has now been fixed (dismemberment issue causing CTD).Also anyone know of anymore ini tweaks ? I've done a few but was wondering if there were more to increase performance and the settings for 4GB (could only find ini tweaks for 2GB). I can upload my ini file if needed. The game runs smooth when it wants, just gets lag some every now and again :( had it running smooth before, just the joys of playing fallout lol.Here is my load order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmCompanion Core.esmAdvanced Recon Tech.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmMoMod.esmMore Perks.esmMore Perks for Companions.esmMore Perks for Dead Money.esmMore Perks for Honest Hearts.esmMore Traits.esmProject Nevada - Core.esmProject Nevada - Equipment.esmRobCo Certified.esmWeapon Mod Expansion.esmWME - Honest Hearts.esmWME - Old World Blues.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmAngelPark.esmNSkies URWLified.esmCompiled Patch.espCompiled Patch - DeadMoney.espCompiled Patch - HonestHearts.espCompiled Patch - OldWorldBlues.espDFB - Angel Park - Fixes.espDarNifiedUINV.espBobblehunt.espOFT_Base.espOFT_Base_Interiors.espPurge Cell Buffers.espReadius_NV.espThe Mod Configuration Menu.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-Bobblehunt.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espFOOK - No Loose Files.espFOOK - No Loose Files DLCs.espProject Nevada - Cyberware.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espImproved Sound FX - Gunshot Distance Tweak.espImproved Sound FX - DM.espImproved Sound FX - HH.espImproved Sound FX - WME - Weapon Sharing Fix.espImproved Sound FX - WME - HH Sharing Fix.espImproved Sound FX - WME - OWB Sharing Fix.espSecretStash80.espMore Perks Update.espMore Perks for Companions Update.espMore Perks for Dead Money Update.espMore Perks for Honest Hearts Update.espMore Traits Update.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Gear-Locations Doc Mitchell.espBoilingOil - Eli's Edge.espHHWeapsInNV.espHHWeapsInNVNPC.espKerberosPanzer.espKerberosweapons.espAdvanced Recon Gear - Project Nevada.espArmored PA Gloves.espBOAt51b.espboa ncrpahelmet.espColossus T49.espProject Nevada - T49XV Patch.espCRHDV3O3.espDarkfiregaming T-Shirt Mod..espFC-DesertEagle.espBerettaNV_NVSE.espBurned Man Alt Armours Andy.espDesert Armor.espDragonskinTacticalOutfit.espDragonskinBonusPack.espEMR-StealthSuitMkII.espEMR Stealthsuit v3.0 - Project Nevada Patch.espFiendish Power Armor.espFiendish Power Armor - Project Nevada.espHolster.espJRougeRangerCoats4Loot.espNCR Rearmament v1.5 (Lore).espProject Nevada - Desert Armor Patch.espranger_leather.espWearGloves.espCompanion Sandbox Mode.espRobCo Certified Friendly Hit Fixer.espNo Weapon Remove Dead Money.espProject Nevada - Rebalance.espReactive People - Ultimatum.espWeapon Mod Expansion.espWME - Ironsights.espWME - Named & Sorted.espWME - Packless.espProject Nevada - WME.espWME - Honest Hearts.espWME - Old World Blues.espWME - Ironsights - HH.espWME - Arenovalis.espWME - Honest Hearts Arenovalis.espEVE FNV.espWMEVE.espProject Nevada - EVE.espNewVegasBounties.espNewVegasBountiesII.espQRhymeRenegade.espNSkies URWLifiedHH.espNSkies URWLifiedDM.espNSkies URWLifiedOWB.espInterior Lighting Overhaul-Realistic Interiors-Full.espILO-RI-Dead Money.espILO-RI-Honest Hearts.espILO-RI-PipBoy Light.espDYNAVISION 2 - Dynamic Lens Effect.espELECTRO-CITY - Imaginator.espBetterGamePerformanceV4.esp Total active plugins: 123Total plugins: 130 And my specs: Processor: Intel Dual Core 2 E7400 Memory: 8GB Motherboard: ASUS P5N-D Graphics Card: Geforce 9800GTX +AMP Soundcard: onboard Edited August 26, 2011 by cptcairney Link to comment Share on other sites More sharing options...
GrindedStone Posted August 26, 2011 Share Posted August 26, 2011 1. You need to clean those mods, because the modder that created it doesn't know what they are doing (or care). 2. You require a Merge Patch or Bashed Patch because you are using some large mods that deal with lists. The first one deals with issues, dirty mods can cause all kinds of stuff. So load up the whole load order with FNV edit, apply a filter with only inherited by parent checked, then starting after the DLC (never change the DLC) right click each mod an "remove identical to master records" wait a second for it to finish, then right click the same mod an set delete to disabled. Do that top to bottom, then when you're done, remove the filter an go back to the top, right click the same mods an clean masters, and again sort masters. After that hit Ctrl S to save, read the message to see if it causes an error, if it does error then apply the inhereted by parent filter again an clean that mod that caused the error again an try to save. The second one just deals with the game actually working correctly rather than having each list override the last entry and create lists with holes in them. you load up the entire load order with FNV edit, click the left window, Ctrl A to select all, then right click the selection an create merge patch, it should say adding masters an not say error anything, if it does say error then you need to deal with that, get rid of the mod that caused the error seems to work, you could also try opening that mod with GECK an see what GECK says about that mod, sometimes it will prompt you. It's only a semi-automated process, after the merge patch is created it, save it, then X close, then load it all up again an manually go thru the merge patch to see what it's doing an fill in any holes that are still there. Link to comment Share on other sites More sharing options...
cptcairney Posted August 27, 2011 Author Share Posted August 27, 2011 (edited) cheers for the feedback, will see if it solves my problems ;)EDIT: I'm guessing by set delete to disable you mean where t says undelete and disabled references, click this ? Sorry first time I've really bothered with FNVEDIT Edited August 28, 2011 by cptcairney Link to comment Share on other sites More sharing options...
cptcairney Posted August 28, 2011 Author Share Posted August 28, 2011 Tried both, they did increase stability and performance a little though, still suffering the crashes though :( Link to comment Share on other sites More sharing options...
GrindedStone Posted August 28, 2011 Share Posted August 28, 2011 Start a new game? The remaining issues could only be fixed if you knew really well how to use FNV/FO3 edit. You would also need extensive modder knowlege about each data type. A long list of mods like this would take someone that never did it before about 40-80 hours a day to fix. That is edit these mods so they work along with each other. The alternative to this is using compaibility patches. Project nevada an FOOK are probably not compatible. You would have to look it up to find out I'm only guessing because they both make changes to over 50% of the game. How much of that 50% overlaps an overwrites the other mod, all of it because the 50% is the same data (modders tend to change the same thing) Compatiblity patches are messy, but they deal with the major issues when using two mods that directly conflict. Another big problem is Nevada Skies needs to load last in order to have the weather controled by Nevada Skies Scripts. Anytime you place an item in the wasteland, the base entry for the wasteland worldspace is entered inside the mod, often you see 30-40 entries or more spread across a load order. Each one overrides the last, so any mod with a wasteland entry that loads after Nevada Skies ends up breaking it. ELECTRO-CITY touches on a lot of wasteland areas and indoors too, most of the time any one mod that ends up touching on large sections of the game world also ends up causing conflicts, identical to master an set delete to disabled fixes most of this, but there is an inherent risk when it's used with a lot of other mods like this. It's the same issue as identical to master records, causes a bunch of issues just from mulitple overriding/overwriting mixed and matched data, rather than a matched set of data like the vanilla game. Purge Cell Buffers was problematic in fallout 3, PCB causes issues even when done manually, though can be avoided if the person knows what they are doing, for example forcing a load screen right after the PCB. There is also two measures already built into the game engine to auto purge the cell buffer. It should be noted that you can get corupted an partially corupted data in the cell buffer so it's actually a good idea to purge it, certianlly when walking across the wasteland as it speeds up performance. bSelectivePurgeUnusedOnFastTravel=1 and bPreemptivelyUnloadCells=1 are game engine options set thru the .ini config files. This gets rid of over 90% of the manual PCB you would end up doing. Mods that promise performance rarely do so, an are outdated almost as soon as it comes out. Your primary performance is going to be the actual game patches, Nvidia Driver, Nvidia control panel, Launcher settings, In-game settings, Config .ini files. In the current configuration I would bet that some of your mods are causing performance issues. Un-optimized content can slow a rig down more than you think. The way to tell is to test the vanilla game for a long time an get a baseline of how well the game runs on your system, this also serves to rule out the system as to a cause for any future problem once you start blindly throwing modded content at the game. There are a lot of other bad choices inside the load order I'm sure. You get better the more load orders you build. Link to comment Share on other sites More sharing options...
cptcairney Posted August 28, 2011 Author Share Posted August 28, 2011 Cheers for the feedback, electroycity and dynavsion work fine after nskies, getting all my weathers etc and in the read me for them it says to put them after nskies.Doubt the purge cell buffers is doing me major fault, but ii give ti a try.So what do you think I should use, project nevada or fook ? :/ its a hard choice :( lose a good amount both ways Link to comment Share on other sites More sharing options...
quicksilverva Posted August 28, 2011 Share Posted August 28, 2011 i use both FOOK and Project Nevada , and dont have very many issues with them. then again, i have fook loading after project nevada and im not using the rebalanced plugins ( dont think im running the equipment plugin either) Link to comment Share on other sites More sharing options...
cptcairney Posted August 28, 2011 Author Share Posted August 28, 2011 Cheers for the feedback, will try deactivating the re balance plugin, was actually thinking of removing it as FOOK does this already an I prefer FOOK's options. Link to comment Share on other sites More sharing options...
cptcairney Posted August 30, 2011 Author Share Posted August 30, 2011 Still no luck, though its not to bad, only crashes after a long duration of game play, still would be nice to get it running stable. Link to comment Share on other sites More sharing options...
GrindedStone Posted August 30, 2011 Share Posted August 30, 2011 I don't think the problem is with any of these mods perse, but when used in this configuration/combination you end up with a very large amount of data that is mix an matched across the whole list. It's not actually a set of data like the vanilla game. It's really a mess if you ever look at it. Play it until it gets old, an then un-install an start over. As you learn more you end up getting better load orders. Slow down too, don't dump it in. Install a few an test the game, then install a few. Link to comment Share on other sites More sharing options...
Recommended Posts